A practical plan for your first skill points

Turn spare Skill Points into a useful upgrade. Diagnose the problem first, check the learning locks, and distinguish equipped slots from the charges that pay for abilities.

Buy for the problem that is stopping you now. If you run out of stamina, inspect . If you die before recovering, inspect . If an ability will not fire, check form, equipment and charge capacity before spending more points.

At a Shrine, inspect the selected rank’s parents, unlock message, points and time cost. For abilities that use a common slot, learning and equipping are separate steps.

First purchase

Start with the resource that fails first in a fight you can otherwise read. These options have no parent perk; take enough points to a Shrine and inspect the selected rank before learning.

PerkRank 1 effectPriceChoose it when / trade-off
+25% maximum Stamina.1 Skill Point
0 time segments
You need room for another attack or defensive mistake.
Capacity helps throughout an exchange; it does not improve block timing.
+10% maximum Health.1 Skill Point
0 time segments
You need more health to survive a mistake.
Compare health with stamina according to what actually runs out first.
-10% Stamina cost.1 Skill Point
0 time segments
You repeatedly hold Block without choosing a direction.
Practising directional blocks is the alternative before spending points.
2 maximum Activation Charges.1 Skill Point
1 time segment
An equipped ability needs more maximum charges.
Capacity and passive recharge speed solve different problems.

With 2 points and no training time to spare: if stamina is your only problem, the first two ranks of cost 2 points and 0 time segments together. Rank two reads “+50% maximum Stamina.” If you also need health, compare its first rank with the first rank of instead: each has a 1-point, 0-segment price. You trade more stamina capacity for some health capacity. These are purchase comparisons, not final-stat calculations.

If the problem is choosing the wrong block direction, practise the single-exchange drill before spending. A capacity increase cannot teach the input.

Choose by symptom

The goal here is reliable early survival with limited points and time, not maximum endgame damage. The shared perks compared here work in both forms, so they are useful starting comparisons while you are still discovering whether you prefer daytime Witchcraft or nighttime Vampirism. That does not make every shared perk a mandatory purchase.

Your problem Inspect first Trade-off and alternative
Stamina empties after a short exchange More capacity gives room for mistakes. Correct directional blocks and timed recovery still matter.
Holding block drains you Reduces Omniblock’s cost. Practise a correct directional block for no ordinary stamina cost.
You can land Perfect Blocks reliably Improves recovery; requires its parent. The basic Perfect Block is already a combat action.
You dodge often and exhaust yourself Costs less stamina to dodge; its parent is . It does not fix a dodge in the wrong direction.
A mistake removes too much health More health capacity is useful across forms. Also check equipment and the RPG Difficulty setting.
A usable ability recharges too slowly Inspect its parent. Recharge is different from maximum capacity.
Loot prevents running or fast travel Spending points competes with combat upgrades. Stash, sell or discard items for immediate relief.

Do not buy a whole column automatically. Choose one relevant upgrade, check the complete learning cost, and see whether that specific problem improves. Save spare points when a missing manual or an undecided play style would make the next purchase speculative.

Move from a foundation to a preferred style

Once you can survive a normal exchange, compare damage or utility that fits how you actually fight. rewards a critical-direction attack after a Perfect Block; its parent is . adds damage after a Perfect Block and lists as its parent. Budget that dependency before buying the follow-up upgrade.

For a daytime spell loadout, supplies Witchcraft slots and lists as its parent. restores health after defeating an enemy affected by Witchcraft. Budget the casting cost before relying on that later restoration. Its parent is . Compare those dependencies with the immediate survival purchase above before committing to a spell-focused path.

For nighttime abilities, inspect : its first rank calls for Corruption 4 as well as an additional unlock. If you cannot learn it yet, keep the abilities your current slots support and address health or stamina first. If you do not use a form’s abilities, buying its slots will not solve your current fight.

Learn a skill

  1. Earn Skill Points by levelling up. Experience and points are different counters. Read the point total in Character Development.
  2. Go to a Road Shrine to learn. Browsing Character Development elsewhere does not clear the shrine requirement.
  3. Select the precise rank and read its lock. Check the parent perk, any manual and the displayed Corruption requirement. Enough points alone may not satisfy every learning condition.
  4. If a manual is required, obtain it and read it in Inventory. Reading makes the relevant skill available; it does not automatically purchase the rank.
  5. Inspect point and hourglass costs together. Include required parent purchases in your decision. Advanced perks may advance time; early purchases can be time-free.
  6. Learn, then check your loadout. Passive perks and slotted abilities behave differently. Equip an ability in the correct form’s loadout, and check that its charge cost is affordable.
Follow the selected rank’s learning message if it remains locked. The comparison below records parents and displayed costs; a parent alone may not clear every rank’s learning conditions.

A concrete rank example

illustrates why the selected rank matters. Its first two ranks have a Skill Point cost and no time cost. The later ranks add time and an unlock requirement.

RankDisplayed effectSkill PointsTime segmentsAdditional unlock
1+25% maximum Stamina.10Available to learn at a Shrine
2+50% maximum Stamina.10Available to learn at a Shrine
3+75% maximum Stamina.11Read the selected rank’s unlock message
4+100% maximum Stamina.21Read the selected rank’s unlock message

The effect column reproduces each rank’s description. Read the next rank before spending: the price of the first purchase does not describe every later purchase. A rank with an additional unlock also needs the condition named in its learning message.

Endless Effort's rank description and learning costs in Character Development
Character Development screen: ESO, 1:33:08.

Slots and charges

Slots decide what is equipped. Activation Charges pay for use. Buying more of one does not automatically provide the other.

  • expands Swordmastery slots. Swordmastery works in either form.
  • expands Witchcraft slots. Witchcraft works in human form, during the day.
  • expands Vampirism slots. Vampirism works in vampire form, at night.
  • increases charge capacity. The starting maximum is 1, expandable to 4. Inspect the selected rank for what it changes.
  • improves charge recovery. Charges replenish over time; attacks and blocks also speed recovery.

Some abilities are passive but still require a slot. Their condition triggers the effect without an activation cost. That is different from a general learned perk. Check the ability’s slot, form and trigger if a passive effect seems absent.

Both Witchcraft and Vampirism abilities can also cost health. Compare an ability’s charge cost with your current maximum before upgrading: if you cannot hold enough charges to pay the cost, waiting for recharge will not solve the problem.

Perk reference

Compare the perks discussed in this guide and their immediate prerequisites. Open a row for rank effects and costs, or browse the complete perk trees. A parent alone may not clear every learning condition.

24 perks

Forbidden SigilsIncreases Witchcraft Ability Slots number.Day

Consider it when
For a daytime Witchcraft loadout that needs more equipped options.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
12 Slots available.11Check points and any parent perk at a Shrine.
23 Slots available.11Read the Forbidden Sigils Manual.
34 Slots available.21Read the Forbidden Sigils Manual.

Check the learning steps before spending points.

Medicus IIncreases the limit of Consumables in a Quickslot.Day & night

Consider it when
For more consumable uses in a fight; prepare the items and quickslots as well.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
16 maximum instances in a Quickslot.11Read the Medicus I Manual.
29 maximum instances in a Quickslot.11Read the Medicus I Manual.
312 maximum instances in a Quickslot.21Read the Medicus I Manual.

Check the learning steps before spending points.

Frugal WitchcraftDefeating an enemy with a Witchcraft Ability restores Health based on the amount spent to cast it.Day

Consider it when
Refunds health after defeating an enemy affected by Witchcraft. Budget the casting cost before relying on the later restoration.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1Restores 40% of the Health cost after defeating an enemy affected by Witchcraft Abilities.11Read the Frugal Witchcraft Manual.
2Restores 80% of the Health cost after defeating an enemy affected by Witchcraft Abilities.11Read the Frugal Witchcraft Manual.
3Restores 120% of the Health cost after defeating an enemy affected by Witchcraft Abilities.21Read the Frugal Witchcraft Manual.

Check the learning steps before spending points.

Unnatural ResilienceGrants Armour when any Witchcraft Ability is active.Day

Consider it when
Compare this daytime protection with a shared health-capacity upgrade if both forms need help.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1+25% Armour.11Check points and any parent perk at a Shrine.
2+50% Armour.11Read the Unnatural Resilience Manual.

Check the learning steps before spending points.

ForagerDouble Harvest chance when gathering plants.Day & night

Consider it when
A prerequisite to inspect before planning a consumable-focused progression.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1Double Harvest : 50% chance.11Check points and any parent perk at a Shrine.
2Double Harvest : 100% chance.11Read the Forager Manual.

Check the learning steps before spending points.

Witchcraft MasteryWitchcraft Abilities deal more Damage.Day

Consider it when
For a loadout that actually uses Witchcraft; check its daytime condition.

Parent perk
No parent perk.

Additional damage uses the base damage for your character level. These are Character Development descriptions, not a prediction of damage dealt to a target.

RankEffectSkill PointsTime segmentsFurther condition
1+15% Damage.11Check points and any parent perk at a Shrine.
250% chance to deal additional damage when using a Witchcraft Ability.11Check points and any parent perk at a Shrine.
3+25% Damage.11Read the Witchcraft Mastery Manual.
4+40% Damage. 100% chance to deal additional damage when using a Witchcraft Ability.21Read the Witchcraft Mastery Manual.
Additional damage at every character level
Character levelRank 2Rank 4
13333
24444
35555
46666
57777
68888
79999
8110110
9121121
10132132
11143143
12154154
13165165
14176176
15187187
16198198
17209209
18220220
19231231
20242242
21253253
22264264
23275275
24286286
25297297
26308308
27319319
28330330
29341341
30352352
31363363
32374374
33385385
34396396
35407407
36418418
37429429
38440440
39451451
40462462
41473473
42484484
43495495
44506506
45517517
46528528
47539539
48550550
49561561
50572572

Check the learning steps before spending points.

VigourIncreases All Health Types.Day & night

Consider it when
Consider when a single mistake leaves too little health to recover.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1+10% maximum Health.10Check points and any parent perk at a Shrine.
2+20% maximum Health.10Check points and any parent perk at a Shrine.
3+30% maximum Health.11Read the Vigour Manual.
4+50% maximum Health.21Read the Vigour Manual.

Check the learning steps before spending points.

Sustained FocusIncreases Activation Charges number.Day & night

Consider it when
Check maximum charges before upgrading an ability beyond the capacity you can pay.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
12 maximum Activation Charges.11Check points and any parent perk at a Shrine.
2Start each combat with 1 full Activation Charge.11Check points and any parent perk at a Shrine.
33 maximum Activation Charges.11Check points and any parent perk at a Shrine.
44 maximum Activation Charges.21Check points and any parent perk at a Shrine.

Check the learning steps before spending points.

Renewed FocusIncreases Activation Charge Restoration.Day & night

Consider it when
For an equipped ability that is usable but takes too long to recharge.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1+15% Activation Charge passive Restoration.11Read the Renewed Focus Manual.
2+30% Activation Charge passive Restoration.11Read the Renewed Focus Manual.
3+50% Activation Charge Restoration from Attacks.21Read the Renewed Focus Manual.

Check the learning steps before spending points.

Second Skin IDecreases Medium Armour penalties.Day & night

Consider it when
Only useful when wearing the relevant medium armour. Compare your actual gear penalties first.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1-33% Medium Armour penalties.11Check points and any parent perk at a Shrine.
2-66% Medium Armour penalties.11Check points and any parent perk at a Shrine.
3-100% Medium Armour penalties.21Read the Second Skin I Manual.

Check the learning steps before spending points.

OmniblockOmniblock costs less Stamina.Day & night

Consider it when
For frequent holding-block use. Correct directional blocks already avoid the normal stamina cost.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1-10% Stamina cost.10Check points and any parent perk at a Shrine.
2-20% Stamina cost.10Check points and any parent perk at a Shrine.
3-30% Stamina cost.11Read the Omniblock Manual.
4-40% Stamina cost. Directional Block works like Omniblock if wrong direction is chosen.21Read the Omniblock Manual.

Check the learning steps before spending points.

Perfect BlockPerfect Block restores more Stamina and Activation Charge.Day & night

Consider it when
Improves recovery from a successful Perfect Block; it does not unlock the basic manoeuvre.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1+30% Stamina Restoration.11Check points and any parent perk at a Shrine.
2+50% Activation Charge Restoration.11Check points and any parent perk at a Shrine.
3+60% Stamina Restoration.11Read the Perfect Block Manual.
4+100% Activation Charge Restoration.21Read the Perfect Block Manual.

Check the learning steps before spending points.

Second Skin IIDecreases Heavy Armour penalties.Day & night

Consider it when
Only useful when wearing heavy armour. Do not buy for a light loadout.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1-33% Heavy Armour penalties.11Read the Second Skin II Manual.
2-66% Heavy Armour penalties.11Read the Second Skin II Manual.
3-100% Heavy Armour penalties.21Read the Second Skin II Manual.

Check the learning steps before spending points.

Pack MuleIncreases Carry Weight.Day & night

Consider it when
For carrying loot. Storing or selling items is the immediate alternative to spending points.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1+30 maximum Carry Weight.11Check points and any parent perk at a Shrine.
2+60 maximum Carry Weight.11Check points and any parent perk at a Shrine.
3+100 maximum Carry Weight. You can run while Encumbered.21Read the Pack Mule Manual.

Check the learning steps before spending points.

Master FencerIncreases Swordmastery Ability Slots number.Day & night

Consider it when
Adds Swordmastery loadout capacity. Slots and Activation Charges solve different problems.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
12 Slots available.11Check points and any parent perk at a Shrine.
23 Slots available.11Read the Master Fencer Manual.
34 Slots available.21Read the Master Fencer Manual.

Check the learning steps before spending points.

Fleet of FootDodging cost less Stamina.Day & night

Consider it when
For a dodge-heavy defence. It does not make forward dodging safe.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1-20% Stamina cost.11Check points and any parent perk at a Shrine.
2Dodging an Attack at the last moment restores a portion of Activation Charge11Check points and any parent perk at a Shrine.
3-30% Stamina cost.11Read the Fleet of Foot Manual.
4Killing an enemy Regenerates Stamina.21Read the Fleet of Foot Manual.

Check the learning steps before spending points.

CounterattackAttack after Perfect Block deals more Damage.Day & night

Consider it when
For players who already land Perfect Blocks and can attack in the opening.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1+10% Damage on Attack after Perfect Block.11Read the Counterattack Manual.
2+20% Damage on Attack after Perfect Block.11Read the Counterattack Manual.
3+10% Bleed chance on Attack after Perfect Block.21Read the Counterattack Manual.

Check the learning steps before spending points.

Perfect RiposteAttack in Critical Direction after Perfect Block to deal Critical Damage.Day & night

Consider it when
An additional direction-based follow-up. Check the Omniblock parent before planning the purchase.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1Unlocks Perfect Riposte.11Check points and any parent perk at a Shrine.
2+10% Damage on Perfect Riposte.11Check points and any parent perk at a Shrine.
3Perfect Riposte can be performed after Perfect Dodge.11Read the Perfect Riposte Manual.
4+20% Damage on Perfect Riposte.21Read the Perfect Riposte Manual.

Check the learning steps before spending points.

Endless EffortIncreases Stamina.Day & night

Consider it when
Choose when ordinary attacks and emergency defence exhaust your stamina. Larger capacity does not remove bad timing.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1+25% maximum Stamina.10Check points and any parent perk at a Shrine.
2+50% maximum Stamina.10Check points and any parent perk at a Shrine.
3+75% maximum Stamina.11Read the Endless Effort Manual.
4+100% maximum Stamina.21Read the Endless Effort Manual.

Check the learning steps before spending points.

Vrakhiri MightIncreases Vampiric Ability Slots number.Night

Consider it when
For a nighttime Vampirism loadout that needs more equipped options.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
12 Slots available.11Corruption 4.
23 Slots available.11Corruption 7.
34 Slots available.21Corruption 11.

Check the learning steps before spending points.

Hastened CorruptionCorruption fills up faster.Night

Consider it when
For Corruption progression. It does not replace the Skill Points or other requirements shown by a perk.

Parent perk

RankEffectSkill PointsTime segmentsFurther condition
1+30% Corruption filling speed.11Corruption 1.
2Drink Blood at full Health to Overfeed. Temporary Health Segment and +50% Corruption filling speed while Overfed.11Corruption 4.
3+50% Corruption filling speed. +5% Vampiric Health for each Corruption Level.21Corruption 6.

Check the learning steps before spending points.

Razorsharp ClawsIncreases Claw Damage.Night

Consider it when
For fighting with claws at night; no benefit to a daytime sword plan.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1+5% Claw Damage.11Check points and any parent perk at a Shrine.
2+12% Claw Damage.11Corruption 4.
3+20% Claw Damage.11Corruption 9.
4+100% Activation Charge Restoration from Claw Attacks.21Corruption 12.

Check the learning steps before spending points.

Endless HungerIncrease Health Segments number.Night

Consider it when
For more vampiric health capacity. Check current blood before a conversation regardless.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
13 maximum Health Segments.11Check points and any parent perk at a Shrine.
24 maximum Health Segments.11Corruption 5.
35 maximum Health Segments.11Corruption 12.

Check the learning steps before spending points.

Nourishing BloodBlood Drinking restores more Health.Night

Consider it when
For improving health restored by drinking blood. Feeding can raise Corruption.

Parent perk
No parent perk.

RankEffectSkill PointsTime segmentsFurther condition
1+10% Health Restoration.11Check points and any parent perk at a Shrine.
2+20% Health Restoration.11Corruption 3.
3+40% Health Restoration.21Corruption 8.

Check the learning steps before spending points.

When it still does not work

What you see Check next
Enough points, Learn is unavailable Shrine location, parent, manual read status, Corruption and the selected rank’s learning message.
“Find or buy a Manual” persists Verify it is the relevant manual and that you have read it in Inventory.
Skill learned, ability missing in combat Correct day/night loadout, equipped slot and current form.
Ability visible, cannot activate Charge cost versus maximum and current charges; health cost; any condition in its description.
Passive ability does nothing Equip it and satisfy its trigger. Passive does not necessarily mean slot-free.
Block upgrade did not teach you how to parry Practise the existing direction-and-timing action in the combat guide.

Return to the perk comparison to inspect the matching rank, then check any displayed time cost before you learn.