Character Development

Find your next skill.

Select a perk or ability to compare ranks and learning costs. Follow the perk branches, or explore the abilities beside each tree.

Choosing your first upgrades

90 perks and abilities

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Skill details

AnytimeWitchcraft

Bewitching Influence

Better Prices and special offers in stores.

Ranks & learning costs

  1. Rank 1

    -15% buying Prices.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +15% selling Prices.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    Special offers will be available in some stores.

    Skill Points
    2
    Time segments
    1

    Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

AnytimeWitchcraft

Herbal Remedies I

Consumables with duration measured in time segments last longer.

Ranks & learning costs

  1. Rank 1

    +1 time segment to duration.

    Skill Points
    1
    Time segments
    1

    Read the Herbal Remedies I Manual.

  2. Rank 2

    +2 time segments to duration.

    Skill Points
    1
    Time segments
    1

    Read the Herbal Remedies I Manual.

  3. Rank 3

    +3 time segments to duration.

    Skill Points
    2
    Time segments
    1

    Read the Herbal Remedies I Manual.

Parent perk

Leads to

DayWitchcraft

Aether Flow

Reduces Witchcraft Ability Cooldown.

Ranks & learning costs

  1. Rank 1

    -10% Cooldowns.

    Skill Points
    1
    Time segments
    1

    Read the Aether Flow Manual.

  2. Rank 2

    -20% Cooldowns.

    Skill Points
    1
    Time segments
    1

    Read the Aether Flow Manual.

  3. Rank 3

    -5% Cooldowns on Critical Hit.

    Skill Points
    2
    Time segments
    1

    Read the Aether Flow Manual.

Parent perk

Skill manual

DayWitchcraft

Evil Eye

Chance for Critical Witchcraft Ability cast.

Ranks & learning costs

  1. Rank 1

    Critical Witchcraft Ability : 10% chance.

    Skill Points
    1
    Time segments
    1

    Read the Evil Eye Manual.

  2. Rank 2

    Critical Witchcraft Ability : 20% chance.

    Skill Points
    2
    Time segments
    1

    Read the Evil Eye Manual.

Skill manual

DayWitchcraft

Potent Blood

Chance for Witchcraft Abilities to not cost Health.

Ranks & learning costs

  1. Rank 1

    No Health cost : 20% chance.

    Skill Points
    1
    Time segments
    1

    Read the Potent Blood Manual.

  2. Rank 2

    No Health cost : 40% chance.

    Skill Points
    2
    Time segments
    1

    Read the Potent Blood Manual.

DayWitchcraft

Unholy Fervour

Chance for a refund of an Activation Charge after Witchcraft Ability use.

Ranks & learning costs

  1. Rank 1

    Activation Charge refund : 20% chance.

    Skill Points
    1
    Time segments
    1

    Read the Unholy Fervour Manual.

  2. Rank 2

    Activation Charge refund : 40% chance.

    Skill Points
    2
    Time segments
    1

    Read the Unholy Fervour Manual.

DayWitchcraft

Blasphemous Echo

Increases Witchcraft Abilities Damage for each enemy currently affected by Witchcraft Abilities.

Ranks & learning costs

  1. Rank 1

    +10% Witchcraft Abilities Damage per enemy affected by Witchcraft Abilities.

    Skill Points
    1
    Time segments
    1

    Read the Blasphemous Echo Manual.

  2. Rank 2

    +20% Witchcraft Abilities Damage per enemy affected by Witchcraft Abilities.

    Skill Points
    2
    Time segments
    1

    Read the Blasphemous Echo Manual.

Parent perk

AnytimeWitchcraft

Medicus II

Craft more Items in a single batch.

Ranks & learning costs

  1. Rank 1

    Craft 2 Items at once.

    Skill Points
    1
    Time segments
    1

    Read the Medicus II Manual.

  2. Rank 2

    Craft 3 Items at once.

    Skill Points
    2
    Time segments
    1

    Read the Medicus II Manual.

  3. Rank 3

    At the start of each Day, Craft 1 Item for free from all unlocked Recipes (Excluding Quest Recipes).

    Skill Points
    2
    Time segments
    1

    Read the Medicus II Manual.

Parent perk

Skill manual

DayWitchcraft · Ultimate

Runic Bulwark

15% chance to apply a random Hex to the opponent on a Perfect Block.

Learning this Ultimate makes the other Ultimates in Witchcraft unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    35 points spent in Witchcraft. Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

DayWitchcraft · Ultimate

Entwined Torment

First Witchcraft Ability used in combat targets 2 enemies.

Learning this Ultimate makes the other Ultimates in Witchcraft unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    35 points spent in Witchcraft. Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

DayWitchcraft · Ultimate

Aether Cascade

+20% Witchcraft Ability Damage for each Witchcraft Ability used. Up to 100% Witchcraft Ability Damage. Resets after combat.

Learning this Ultimate makes the other Ultimates in Witchcraft unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    35 points spent in Witchcraft. Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

DayWitchcraft

Lasting Malediction

Witchcraft Abilities last longer.

Ranks & learning costs

  1. Rank 1

    +10% Duration.

    Skill Points
    1
    Time segments
    1

    Read the Lasting Malediction Manual.

  2. Rank 2

    +20% Duration.

    Skill Points
    1
    Time segments
    1

    Read the Lasting Malediction Manual.

  3. Rank 3

    +40% Duration.

    Skill Points
    2
    Time segments
    1

    Read the Lasting Malediction Manual.

  4. Rank 4

    Extends Duration of active Witchcraft Abilities by 20% after using a Witchcraft Ability.

    Skill Points
    2
    Time segments
    1

    Read the Lasting Malediction Manual.

Leads to

DayWitchcraft

Forbidden Sigils

Increases Witchcraft Ability Slots number.

Ranks & learning costs

  1. Rank 1

    2 Slots available.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    3 Slots available.

    Skill Points
    1
    Time segments
    1

    Read the Forbidden Sigils Manual.

  3. Rank 3

    4 Slots available.

    Skill Points
    2
    Time segments
    1

    Read the Forbidden Sigils Manual.

Leads to

DayWitchcraft

Font of Life

Grants passive Regeneration of Human Health.

Learned through a quest. The game conceals its effects before it is learned.

Ranks & learning costs

  1. Rank 1

    Regenerates 100% of Human Health outside of combat.

    Skill Points
    1
    Time segments
    1

    Learn through a quest.

Parent perks

No parent perk.

AnytimeWitchcraft

Amalgam

Multiple Buffs from Consumables with time segments set as the duration, can be applied simultaneously.

Ranks & learning costs

  1. Rank 1

    2 maximum simultaneous Buffs.

    Skill Points
    1
    Time segments
    1

    Read the Amalgam Manual.

  2. Rank 2

    3 maximum simultaneous Buffs.

    Skill Points
    1
    Time segments
    1

    Read the Amalgam Manual.

Skill manual

AnytimeWitchcraft

Herbal Remedies II

Additional instant Heal from all Consumables.

Ranks & learning costs

  1. Rank 1

    5% Health to the additional instant Heal.

    Skill Points
    1
    Time segments
    1

    Read the Herbal Remedies II Manual.

  2. Rank 2

    10% Health to the additional instant Heal.

    Skill Points
    2
    Time segments
    1

    Read the Herbal Remedies II Manual.

  3. Rank 3

    15% Health to the additional instant Heal.

    Skill Points
    2
    Time segments
    1

    Read the Herbal Remedies II Manual.

Parent perk

AnytimeWitchcraft

Medicus I

Increases the limit of Consumables in a Quickslot.

Ranks & learning costs

  1. Rank 1

    6 maximum instances in a Quickslot.

    Skill Points
    1
    Time segments
    1

    Read the Medicus I Manual.

  2. Rank 2

    9 maximum instances in a Quickslot.

    Skill Points
    1
    Time segments
    1

    Read the Medicus I Manual.

  3. Rank 3

    12 maximum instances in a Quickslot.

    Skill Points
    2
    Time segments
    1

    Read the Medicus I Manual.

Parent perk

Leads to

Skill manual

DayWitchcraft

Frugal Witchcraft

Defeating an enemy with a Witchcraft Ability restores Health based on the amount spent to cast it.

Ranks & learning costs

  1. Rank 1

    Restores 40% of the Health cost after defeating an enemy affected by Witchcraft Abilities.

    Skill Points
    1
    Time segments
    1

    Read the Frugal Witchcraft Manual.

  2. Rank 2

    Restores 80% of the Health cost after defeating an enemy affected by Witchcraft Abilities.

    Skill Points
    1
    Time segments
    1

    Read the Frugal Witchcraft Manual.

  3. Rank 3

    Restores 120% of the Health cost after defeating an enemy affected by Witchcraft Abilities.

    Skill Points
    2
    Time segments
    1

    Read the Frugal Witchcraft Manual.

DayWitchcraft

Unnatural Resilience

Grants Armour when any Witchcraft Ability is active.

Ranks & learning costs

  1. Rank 1

    +25% Armour.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +50% Armour.

    Skill Points
    1
    Time segments
    1

    Read the Unnatural Resilience Manual.

Parent perks

No parent perk.

AnytimeWitchcraft

Forager

Double Harvest chance when gathering plants.

Ranks & learning costs

  1. Rank 1

    Double Harvest : 50% chance.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    Double Harvest : 100% chance.

    Skill Points
    1
    Time segments
    1

    Read the Forager Manual.

Parent perks

No parent perk.

Skill manual

DayWitchcraft

Witchcraft Mastery

Witchcraft Abilities deal more Damage.

Ranks & learning costs

Additional damage uses the base damage for your character level. These are Character Development descriptions, not a prediction of damage dealt to a target.

  1. Rank 1

    +15% Damage.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    50% chance to deal additional damage when using a Witchcraft Ability.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    +25% Damage.

    Skill Points
    1
    Time segments
    1

    Read the Witchcraft Mastery Manual.

  4. Rank 4

    +40% Damage. 100% chance to deal additional damage when using a Witchcraft Ability.

    Skill Points
    2
    Time segments
    1

    Read the Witchcraft Mastery Manual.

Additional damage at every character level
Character levelRank 2Rank 4
13333
24444
35555
46666
57777
68888
79999
8110110
9121121
10132132
11143143
12154154
13165165
14176176
15187187
16198198
17209209
18220220
19231231
20242242
21253253
22264264
23275275
24286286
25297297
26308308
27319319
28330330
29341341
30352352
31363363
32374374
33385385
34396396
35407407
36418418
37429429
38440440
39451451
40462462
41473473
42484484
43495495
44506506
45517517
46528528
47539539
48550550
49561561
50572572

Parent perks

No parent perk.

AnytimeSwordmastery

Vigour

Increases All Health Types.

Ranks & learning costs

  1. Rank 1

    +10% maximum Health.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +20% maximum Health.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  3. Rank 3

    +30% maximum Health.

    Skill Points
    1
    Time segments
    1

    Read the Vigour Manual.

  4. Rank 4

    +50% maximum Health.

    Skill Points
    2
    Time segments
    1

    Read the Vigour Manual.

Parent perks

No parent perk.

Skill manual

AnytimeSwordmastery

Stinging Blade

Increases Weapon Damage.

Ranks & learning costs

  1. Rank 1

    +5% Weapon Damage.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +10% Weapon Damage.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  3. Rank 3

    +15% Weapon Damage.

    Skill Points
    1
    Time segments
    1

    Read the Stinging Blade Manual.

  4. Rank 4

    +20% Weapon Damage.

    Skill Points
    1
    Time segments
    1

    Read the Stinging Blade Manual.

Parent perks

No parent perk.

AnytimeSwordmastery

Sustained Focus

Increases Activation Charges number.

Ranks & learning costs

  1. Rank 1

    2 maximum Activation Charges.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    Start each combat with 1 full Activation Charge.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    3 maximum Activation Charges.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  4. Rank 4

    4 maximum Activation Charges.

    Skill Points
    2
    Time segments
    1

    Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

AnytimeSwordmastery

Renewed Focus

Increases Activation Charge Restoration.

Ranks & learning costs

  1. Rank 1

    +15% Activation Charge passive Restoration.

    Skill Points
    1
    Time segments
    1

    Read the Renewed Focus Manual.

  2. Rank 2

    +30% Activation Charge passive Restoration.

    Skill Points
    1
    Time segments
    1

    Read the Renewed Focus Manual.

  3. Rank 3

    +50% Activation Charge Restoration from Attacks.

    Skill Points
    2
    Time segments
    1

    Read the Renewed Focus Manual.

Parent perk

AnytimeSwordmastery

Restless Blade

Reduces Cooldowns of Swordmastery Abilities.

Ranks & learning costs

  1. Rank 1

    -10% Cooldowns.

    Skill Points
    1
    Time segments
    1

    Read the Restless Blade Manual.

  2. Rank 2

    -20% Cooldowns.

    Skill Points
    2
    Time segments
    1

    Read the Restless Blade Manual.

  3. Rank 3

    -5% Cooldowns on Critical Hits.

    Skill Points
    2
    Time segments
    1

    Read the Restless Blade Manual.

Parent perk

AnytimeSwordmastery

Second Skin I

Decreases Medium Armour penalties.

Ranks & learning costs

  1. Rank 1

    -33% Medium Armour penalties.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    -66% Medium Armour penalties.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    -100% Medium Armour penalties.

    Skill Points
    2
    Time segments
    1

    Read the Second Skin I Manual.

Parent perk

AnytimeSwordmastery

Omniblock

Omniblock costs less Stamina.

Ranks & learning costs

  1. Rank 1

    -10% Stamina cost.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  2. Rank 2

    -20% Stamina cost.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  3. Rank 3

    -30% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Read the Omniblock Manual.

  4. Rank 4

    -40% Stamina cost. Directional Block works like Omniblock if wrong direction is chosen.

    Skill Points
    2
    Time segments
    1

    Read the Omniblock Manual.

Parent perks

No parent perk.

Skill manual

AnytimeSwordmastery

Perfect Block

Perfect Block restores more Stamina and Activation Charge.

Ranks & learning costs

  1. Rank 1

    +30% Stamina Restoration.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +50% Activation Charge Restoration.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    +60% Stamina Restoration.

    Skill Points
    1
    Time segments
    1

    Read the Perfect Block Manual.

  4. Rank 4

    +100% Activation Charge Restoration.

    Skill Points
    2
    Time segments
    1

    Read the Perfect Block Manual.

Parent perk

AnytimeSwordmastery

Second Skin II

Decreases Heavy Armour penalties.

Ranks & learning costs

  1. Rank 1

    -33% Heavy Armour penalties.

    Skill Points
    1
    Time segments
    1

    Read the Second Skin II Manual.

  2. Rank 2

    -66% Heavy Armour penalties.

    Skill Points
    1
    Time segments
    1

    Read the Second Skin II Manual.

  3. Rank 3

    -100% Heavy Armour penalties.

    Skill Points
    2
    Time segments
    1

    Read the Second Skin II Manual.

Parent perk

AnytimeSwordmastery

Sharp Eye

Chance to Weaken enemy on Perfect Block. Weak enemy deals less and receives more Damage.

Ranks & learning costs

  1. Rank 1

    Weak chance 30%. Weak Duration 10s.

    Skill Points
    1
    Time segments
    1

    Read the Sharp Eye Manual.

  2. Rank 2

    Weak chance 60%. Weak Duration 10s.

    Skill Points
    2
    Time segments
    1

    Read the Sharp Eye Manual.

  3. Rank 3

    Weak chance 100%. Weak Duration 10s.

    Skill Points
    2
    Time segments
    1

    Read the Sharp Eye Manual.

Parent perk

Skill manual

AnytimeSwordmastery

Growing Momentum

Increases Weapon Damage with each Attack. Buff resets after receiving Damage.

Ranks & learning costs

  1. Rank 1

    +4% Weapon Damage per Attack. Up to +20% Weapon Damage.

    Skill Points
    1
    Time segments
    1

    Read the Growing Momentum Manual.

  2. Rank 2

    -8% Stamina cost per Weapon Attack. Up to -50% Stamina cost.

    Skill Points
    2
    Time segments
    1

    Read the Growing Momentum Manual.

Parent perk

AnytimeSwordmastery · Ultimate

Tactical Mastery

-1 Activation Charge cost to all Active Abilities (minimum 1).

Learning this Ultimate makes the other Ultimates in Swordmastery unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    35 points spent in Swordmastery. Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

AnytimeSwordmastery · Ultimate

Last Stand

+100% Weapon Damage when Health is below 30%.

Learning this Ultimate makes the other Ultimates in Swordmastery unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    35 points spent in Swordmastery. Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

AnytimeSwordmastery · Ultimate

Sword Sage

Reset Active Ability Cooldowns on enemy killing.

Learning this Ultimate makes the other Ultimates in Swordmastery unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    35 points spent in Swordmastery. Check points and any parent perk at a Shrine.

Parent perks

No parent perk.

AnytimeSwordmastery

Pack Mule

Increases Carry Weight.

Ranks & learning costs

  1. Rank 1

    +30 maximum Carry Weight.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +60 maximum Carry Weight.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    +100 maximum Carry Weight. You can run while Encumbered.

    Skill Points
    2
    Time segments
    1

    Read the Pack Mule Manual.

Parent perk

Skill manual

AnytimeSwordmastery

Master Fencer

Increases Swordmastery Ability Slots number.

Ranks & learning costs

  1. Rank 1

    2 Slots available.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    3 Slots available.

    Skill Points
    1
    Time segments
    1

    Read the Master Fencer Manual.

  3. Rank 3

    4 Slots available.

    Skill Points
    2
    Time segments
    1

    Read the Master Fencer Manual.

Parent perk

AnytimeSwordmastery

Fate's Favour

Chance for Weapon Critical Hit.

Ranks & learning costs

  1. Rank 1

    Weapon Critical Hit : 6% chance.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    Weapon Critical Hit : 12% chance.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    Weapon Critical Hit : 18% chance.

    Skill Points
    1
    Time segments
    1

    Read the Fate's Favour Manual.

  4. Rank 4

    +25% Weapon Critical Damage.

    Skill Points
    2
    Time segments
    1

    Read the Fate's Favour Manual.

Parent perk

Leads to

AnytimeSwordmastery

Fleet of Foot

Dodging cost less Stamina.

Ranks & learning costs

  1. Rank 1

    -20% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    Dodging an Attack at the last moment restores a portion of Activation Charge

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    -30% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Read the Fleet of Foot Manual.

  4. Rank 4

    Killing an enemy Regenerates Stamina.

    Skill Points
    2
    Time segments
    1

    Read the Fleet of Foot Manual.

Parent perk

AnytimeSwordmastery

Counterattack

Attack after Perfect Block deals more Damage.

Ranks & learning costs

  1. Rank 1

    +10% Damage on Attack after Perfect Block.

    Skill Points
    1
    Time segments
    1

    Read the Counterattack Manual.

  2. Rank 2

    +20% Damage on Attack after Perfect Block.

    Skill Points
    1
    Time segments
    1

    Read the Counterattack Manual.

  3. Rank 3

    +10% Bleed chance on Attack after Perfect Block.

    Skill Points
    2
    Time segments
    1

    Read the Counterattack Manual.

Parent perk

Leads to

AnytimeSwordmastery

Precision

Deal more Damage with Directional Attacks when directions don't repeat.

Ranks & learning costs

  1. Rank 1

    +10% Damage.

    Skill Points
    1
    Time segments
    1

    Read the Precision Manual.

  2. Rank 2

    -30% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Read the Precision Manual.

  3. Rank 3

    +20% Damage.

    Skill Points
    2
    Time segments
    1

    Read the Precision Manual.

Parent perk

Skill manual

AnytimeSwordmastery

Perfect Riposte

Attack in Critical Direction after Perfect Block to deal Critical Damage.

Ranks & learning costs

  1. Rank 1

    Unlocks Perfect Riposte.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +10% Damage on Perfect Riposte.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  3. Rank 3

    Perfect Riposte can be performed after Perfect Dodge.

    Skill Points
    1
    Time segments
    1

    Read the Perfect Riposte Manual.

  4. Rank 4

    +20% Damage on Perfect Riposte.

    Skill Points
    2
    Time segments
    1

    Read the Perfect Riposte Manual.

Parent perk

AnytimeSwordmastery

Endless Effort

Increases Stamina.

Ranks & learning costs

  1. Rank 1

    +25% maximum Stamina.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +50% maximum Stamina.

    Skill Points
    1
    Time segments
    0

    Check points and any parent perk at a Shrine.

  3. Rank 3

    +75% maximum Stamina.

    Skill Points
    1
    Time segments
    1

    Read the Endless Effort Manual.

  4. Rank 4

    +100% maximum Stamina.

    Skill Points
    2
    Time segments
    1

    Read the Endless Effort Manual.

Parent perks

No parent perk.

NightVampirism

Dimension Reach

Decrease Planeshift Stamina cost.

Ranks & learning costs

  1. Rank 1

    -45% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Corruption 2.

  2. Rank 2

    -70% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Corruption 6.

  3. Rank 3

    -100% Stamina cost.

    Skill Points
    2
    Time segments
    1

    Corruption 13.

Parent perk

NightVampirism

Clawpierce

Chance for Claw Critical Hit.

Ranks & learning costs

  1. Rank 1

    Claw Critical Hit : 10% chance.

    Skill Points
    1
    Time segments
    1

    Corruption 2.

  2. Rank 2

    Claw Critical Hit : 20% chance.

    Skill Points
    1
    Time segments
    1

    Corruption 7.

  3. Rank 3

    +25% Claw Critical Damage.

    Skill Points
    2
    Time segments
    1

    Corruption 13.

Parent perk

NightVampirism

Shadow Dweller

Increases Shadowstep range.

Ranks & learning costs

  1. Rank 1

    11m Shadowstep range.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    14.5m Shadowstep range. -50% Shadowstep Stamina cost.

    Skill Points
    1
    Time segments
    1

    Corruption 11.

Parent perks

No parent perk.

NightVampirism

Closing Wounds

Slowly Regenerates Vampiric Health within the current Health Segment.

Ranks & learning costs

  1. Rank 1

    +2% Vampiric Health Segment Regeneration per second.

    Skill Points
    1
    Time segments
    1

    Corruption 3.

  2. Rank 2

    +4% Vampiric Health Segment Regeneration per second.

    Skill Points
    2
    Time segments
    1

    Corruption 6.

Parent perk

Leads to

NightVampirism

Lasting Blood

Vampiric Abilities cost less Health.

Ranks & learning costs

  1. Rank 1

    -20% Health cost.

    Skill Points
    1
    Time segments
    1

    Corruption 5.

  2. Rank 2

    -40% Health cost.

    Skill Points
    2
    Time segments
    1

    Corruption 10.

Parent perk

NightVampirism

Endless Ferocity

Reduces Cooldowns of Vampiric Abilities.

Ranks & learning costs

  1. Rank 1

    -20% Cooldowns.

    Skill Points
    1
    Time segments
    1

    Corruption 6.

  2. Rank 2

    -4% Cooldowns on Critical Hits.

    Skill Points
    2
    Time segments
    1

    Corruption 12.

Parent perk

NightVampirism

Dancing Claws

Increases Claw Critical Chance with each Attack. Buff resets after receiving Damage or after a Critical Hit.

Ranks & learning costs

  1. Rank 1

    +4% Claw Critical Chance per Attack. Up to +40% Claw Critical Hit chance.

    Skill Points
    1
    Time segments
    1

    Corruption 9.

  2. Rank 2

    +8% Claw Critical Chance per Attack. Up to +40% Claw Critical Hit chance.

    Skill Points
    2
    Time segments
    1

    Corruption 14.

Parent perk

NightVampirism · Ultimate

Renounce Death

Gain Lifesteal on Attacks and Immortality instead of dying once per combat. Duration 10s.

Learning this Ultimate makes the other Ultimates in Vampirism unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    Corruption 15.

Parent perks

No parent perk.

NightVampirism · Ultimate

Lethal Crescendo

+20% Claw Damage after killing an enemy or depleting a Health Segment of a Boss. Can stack. Resets at the end of combat.

Learning this Ultimate makes the other Ultimates in Vampirism unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    Corruption 15.

Parent perks

No parent perk.

NightVampirism · Ultimate

Sanguine Renewal

Voracious Bite resets all Active Abilities Cooldowns.

Learning this Ultimate makes the other Ultimates in Vampirism unavailable.

Ranks & learning costs

  1. Rank 1

    Unlocks Ultimate.

    Skill Points
    4
    Time segments
    2

    Corruption 15.

Parent perks

No parent perk.

NightVampirism

Vrakhiri Might

Increases Vampiric Ability Slots number.

Ranks & learning costs

  1. Rank 1

    2 Slots available.

    Skill Points
    1
    Time segments
    1

    Corruption 4.

  2. Rank 2

    3 Slots available.

    Skill Points
    1
    Time segments
    1

    Corruption 7.

  3. Rank 3

    4 Slots available.

    Skill Points
    2
    Time segments
    1

    Corruption 11.

Parent perks

No parent perk.

NightVampirism

Hastened Corruption

Corruption fills up faster.

Ranks & learning costs

  1. Rank 1

    +30% Corruption filling speed.

    Skill Points
    1
    Time segments
    1

    Corruption 1.

  2. Rank 2

    Drink Blood at full Health to Overfeed. Temporary Health Segment and +50% Corruption filling speed while Overfed.

    Skill Points
    1
    Time segments
    1

    Corruption 4.

  3. Rank 3

    +50% Corruption filling speed. +5% Vampiric Health for each Corruption Level.

    Skill Points
    2
    Time segments
    1

    Corruption 6.

Parent perk

NightVampirism

Wild Blood

Grants Buffs when drinking Animal Blood. Duration: 3 time segments.

Ranks & learning costs

  1. Rank 1

    15% Activation Charge Passive Restoration.

    Skill Points
    1
    Time segments
    1

    Corruption 2.

  2. Rank 2

    30% Activation Charge Passive Restoration.

    Skill Points
    1
    Time segments
    1

    Corruption 5.

  3. Rank 3

    +1 filled Activation Charge at combat start.

    Skill Points
    2
    Time segments
    1

    Corruption 10.

Parent perk

NightVampirism

Crimson Feast

Grants Buffs when drinking Human Blood. Duration: 3 time segments.

Ranks & learning costs

  1. Rank 1

    +10% Attack Damage.

    Skill Points
    1
    Time segments
    1

    Corruption 2.

  2. Rank 2

    +15% Armour.

    Skill Points
    1
    Time segments
    1

    Corruption 5.

  3. Rank 3

    +10% Critical Hit chance.

    Skill Points
    2
    Time segments
    1

    Corruption 10.

Parent perk

NightVampirism

Razorsharp Claws

Increases Claw Damage.

Ranks & learning costs

  1. Rank 1

    +5% Claw Damage.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +12% Claw Damage.

    Skill Points
    1
    Time segments
    1

    Corruption 4.

  3. Rank 3

    +20% Claw Damage.

    Skill Points
    1
    Time segments
    1

    Corruption 9.

  4. Rank 4

    +100% Activation Charge Restoration from Claw Attacks.

    Skill Points
    2
    Time segments
    1

    Corruption 12.

Parent perks

No parent perk.

NightVampirism

Mandrake Ward

Once per Night, upon taking lethal damage, regain 3 Health Segments.

Learned through a quest. The game conceals its effects before it is learned.

Ranks & learning costs

  1. Rank 1

    When Coen receives a fatal blow, he regains 3 Blood Bar instantly once per Night.

    Skill Points
    1
    Time segments
    1

    Learn through a quest.

Parent perks

No parent perk.

NightVampirism

Endless Hunger

Increase Health Segments number.

Ranks & learning costs

  1. Rank 1

    3 maximum Health Segments.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    4 maximum Health Segments.

    Skill Points
    1
    Time segments
    1

    Corruption 5.

  3. Rank 3

    5 maximum Health Segments.

    Skill Points
    1
    Time segments
    1

    Corruption 12.

Parent perks

No parent perk.

NightVampirism

Nourishing Blood

Blood Drinking restores more Health.

Ranks & learning costs

  1. Rank 1

    +10% Health Restoration.

    Skill Points
    1
    Time segments
    1

    Check points and any parent perk at a Shrine.

  2. Rank 2

    +20% Health Restoration.

    Skill Points
    1
    Time segments
    1

    Corruption 3.

  3. Rank 3

    +40% Health Restoration.

    Skill Points
    2
    Time segments
    1

    Corruption 8.

Parent perks

No parent perk.

NightVampirism

Blood Theft

Attacking restores Recently Lost Vampiric Health.

Ranks & learning costs

  1. Rank 1

    Unlocks Blood Theft.

    Skill Points
    1
    Time segments
    1

    Corruption 4.

  2. Rank 2

    Time window for restoring Recently Lost Vampiric Health lasts longer.

    Skill Points
    2
    Time segments
    1

    Corruption 8.

  3. Rank 3

    30% increased effect of Blood Theft.

    Skill Points
    2
    Time segments
    1

    Corruption 11.

Parent perk

NightVampirism

Restless Claws

Decrease Stamina cost of Claw Attacks.

Ranks & learning costs

  1. Rank 1

    -15% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Corruption 1.

  2. Rank 2

    -30% Stamina cost.

    Skill Points
    1
    Time segments
    1

    Corruption 4.

  3. Rank 3

    Refund 100% of Stamina spent on Attack, if blocked.

    Skill Points
    2
    Time segments
    1

    Corruption 9.

Parent perk

Leads to

AnytimeSwordmastery

Dirty Trick

Stuns and Damages a target and makes them vulnerable to Active Abilities.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    Stun ends after 3 hits. Deals variable Damage. +10% Damage from Active Abilities. Duration 15s.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    Check Skill Points at a Shrine.

  2. Rank 2

    Stun ends after 4 hits. Deals variable Damage. +20% Damage from Active Abilities. Duration 20s.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Dirty Trick Manual.

  3. Rank 3

    Stuns in Area. Ends after 5 hits. Deals variable Damage. +30% Damage from Active Abilities. Duration 25s.

    Skill Points
    2
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Dirty Trick Manual.

  4. Rank 4

    Stuns in Area. Ends after 6 hits. Deals variable Damage. +50% Damage from Active Abilities. Duration 30s. -1 Activation Charge cost for Active Abilities used on Stunned enemies (minimum 1).

    Skill Points
    3
    Time segments
    2

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Dirty Trick Manual.

Skill manual

AnytimeSwordmastery

Broad Swing

Weapon Area Attack.

Ranks & learning costs

  1. Rank 1

    Deals 300% Weapon Damage.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 0% Health, 40s Cooldown. Before current modifiers.

    If this rank is locked, read the Broad Swing Manual.

  2. Rank 2

    Deals 375% Weapon Damage.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 0% Health, 40s Cooldown. Before current modifiers.

    If this rank is locked, read the Broad Swing Manual.

  3. Rank 3

    Deals 450% Weapon Damage. For each enemy you hit, increase Broad Swing Damage by 10%.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 0% Health, 40s Cooldown. Before current modifiers.

    If this rank is locked, read the Broad Swing Manual.

  4. Rank 4

    Deals 525% Weapon Damage. For each enemy you hit, increase Broad Swing Damage by 10%.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 0% Health, 40s Cooldown. Before current modifiers.

    If this rank is locked, read the Broad Swing Manual.

Skill manual

AnytimeSwordmastery

Charge

Charge dealing Damage and Stunning a target and everyone on your way.

Ranks & learning costs

  1. Rank 1

    Deals 200% Attack Damage. Stun Duration 2s. Bleed on target: 50% chance.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 20s Cooldown. Before current modifiers.

    If this rank is locked, read the Charge Manual.

  2. Rank 2

    Deals 250% Attack Damage. Stun Duration 2s. Bleed on target: 100% chance.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 20s Cooldown. Before current modifiers.

    If this rank is locked, read the Charge Manual.

  3. Rank 3

    Deals 300% Attack Damage. Stun Duration 2s. Bleed on target: 100% chance. +66% Bleed Duration.

    Skill Points
    2
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 20s Cooldown. Before current modifiers.

    If this rank is locked, read the Charge Manual.

  4. Rank 4

    Deals 350% Attack Damage. Stun Duration 2s. Bleed on target: 100% chance. +66% Bleed Duration. 1 Activation Charge restore on kill.

    Skill Points
    3
    Time segments
    2

    Base use: 1 Activation Charge, 0% Health, 20s Cooldown. Before current modifiers.

    If this rank is locked, read the Charge Manual.

Skill manual

AnytimeSwordmastery

Artery Strike

Critical Attack with a chance of Decapitating the target.

Ranks & learning costs

  1. Rank 1

    Deals 450% Weapon Damage. Decapitation : 10% chance.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 0% Health, 25s Cooldown. Before current modifiers.

    If this rank is locked, read the Artery Strike Manual.

  2. Rank 2

    Deals 560% Weapon Damage. Decapitation : 20% chance.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 0% Health, 25s Cooldown. Before current modifiers.

    If this rank is locked, read the Artery Strike Manual.

  3. Rank 3

    Deals 680% Weapon Damage. Decapitation : 35% chance.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 0% Health, 25s Cooldown. Before current modifiers.

    If this rank is locked, read the Artery Strike Manual.

  4. Rank 4

    Deals 800% Weapon Damage. Decapitation : 50% chance. Decapitation chance x2 on Bleeding enemies.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 0% Health, 25s Cooldown. Before current modifiers.

    If this rank is locked, read the Artery Strike Manual.

AnytimeSwordmastery

Adrenaline Rush

Increases Attack Damage after using Active Abilities. This Ability works passively once equipped in Active Ability panel.

Ranks & learning costs

  1. Rank 1

    +20% Attack Damage. Duration 6s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Adrenaline Rush Manual.

  2. Rank 2

    +30% Attack Damage. +50% passive Activation Charge Regeneration. Duration 6s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Adrenaline Rush Manual.

  3. Rank 3

    +40% Attack Damage. +100% passive Activation Charge Regeneration. Duration 6s.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Adrenaline Rush Manual.

  4. Rank 4

    +50% Attack Damage. +150% passive Activation Charge Regeneration. Attacks restore 10% of Activation Charge . Duration 6s.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Adrenaline Rush Manual.

AnytimeSwordmastery

Swiftness

Boosts Attack Speed after Perfect Block. This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    +10% Attack Speed. Duration 6s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Swiftness Manual.

  2. Rank 2

    +15% Attack Speed. Duration 8s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Swiftness Manual.

  3. Rank 3

    +20% Attack Speed. +5% Critical Hit chance. Duration 10s.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Swiftness Manual.

  4. Rank 4

    +30% Attack Speed. +5% Critical Hit chance. Critical Hits cost no Stamina. Duration 12s.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Swiftness Manual.

Skill manual

AnytimeSwordmastery

Walking Fortress

Perfect Block restores portion of Activation Charge . This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Restores 10% of Activation Charge .

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Walking Fortress Manual.

  2. Rank 2

    Restores 15% of Activation Charge . -1s Cooldowns of Active Abilites after Directional Block or Perfect Block.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Walking Fortress Manual.

  3. Rank 3

    Restores 20% of Activation Charge . -1s Cooldowns of Active Abilites after Directional Block or Perfect Block.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Walking Fortress Manual.

  4. Rank 4

    Restores 25% of Activation Charge . -2s Cooldowns of Active Abilites after a Directional Block or a Perfect Block. -1 Activation Charge cost for the next Active Ability if used within 5s after a Perfect Block (minimum 1).

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Walking Fortress Manual.

DayWitchcraft

Compel Soul

Allows you to speak with restless souls. Use together with objects associated with the dead to obtain additional information. This Ability doesn't take up a common slot in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    -0.5% permanent Witchcraft Ability Cooldown for each soul compelled.

    Learned during Smoke and Ashes, after Anca carves your runes.

    Read Smoke and Ashes objectives

  2. Rank 2

    -1% permanent Witchcraft Ability Cooldown for each soul compelled.

    Skill Points
    1
    Time segments
    0

    Check Skill Points at a Shrine.

  3. Rank 3

    -1.5% permanent Witchcraft Ability Cooldown for each soul compelled.

    Skill Points
    1
    Time segments
    0

    Check Skill Points at a Shrine.

  4. Rank 4

    -2% permanent Witchcraft Ability Cooldown for each soul compelled.

    Skill Points
    1
    Time segments
    0

    Check Skill Points at a Shrine.

DayWitchcraft

Astral Communion

Activates dormant magic in places of power scattered throughout the Valley. This Ability doesn't take up a common slot in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    +0.4% permanent Witchcraft Ability Damage for each place of power exorcised.

    Learned at the end of Smoke and Ashes.

    Read Smoke and Ashes objectives

  2. Rank 2

    +0.8% permanent Witchcraft Ability Damage for each place of power exorcised.

    Skill Points
    1
    Time segments
    0

    Check Skill Points at a Shrine.

  3. Rank 3

    +1.2% permanent Witchcraft Ability Damage for each place of power exorcised.

    Skill Points
    1
    Time segments
    0

    Check Skill Points at a Shrine.

  4. Rank 4

    +1.6% permanent Witchcraft Ability Damage for each place of power exorcised.

    Skill Points
    1
    Time segments
    0

    Check Skill Points at a Shrine.

DayWitchcraft

Burning Blood

Deals Damage over time to a target.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    Deals variable Damage per second. Duration 10s.

    Base use: 1 Activation Charge, 15% Health, 30s Cooldown. Before current modifiers.

    Learned at the end of Smoke and Ashes.

    Read Smoke and Ashes objectives

  2. Rank 2

    Deals variable Damage per second. Duration 12s.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 15% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Burning Blood Manual.

  3. Rank 3

    Deals variable Damage per second. On Death, effect transfers to different enemy. Duration 14s.

    Skill Points
    2
    Time segments
    1

    Base use: 1 Activation Charge, 15% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Burning Blood Manual.

  4. Rank 4

    Deals variable Damage per second. On Death, effect transfers to different enemy. Duration 16s.

    Skill Points
    3
    Time segments
    2

    Base use: 1 Activation Charge, 15% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Burning Blood Manual.

DayWitchcraft

Life Lock

Blocks Damage and Reflects it back to the enemy.

Ranks & learning costs

  1. Rank 1

    Reflects 100% of Damage. Blocks 2 instances of Damage. Duration 90s.

    Base use: 2 Activation Charges, 10% Health, 30s Cooldown. Before current modifiers.

    Learned by investigating Silas’s Book in Aurelius’s Tower. This is the book step of Who Pulls the Strings; the reward appears before returning to Marat.

    Read Who Pulls the Strings objectives

  2. Rank 2

    Reflects 120% of Damage. Blocks 3 instances of Damage. Duration 90s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 10% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Life Lock Manual.

  3. Rank 3

    Reflects 160% of Damage. Blocks 3 instances of Damage. Duration 90s.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 10% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Life Lock Manual.

  4. Rank 4

    Reflects 200% of Damage. Blocks 4 instances of Damage. Duration 90s.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 10% Health, 30s Cooldown. Before current modifiers.

    If this rank is locked, read the Life Lock Manual.

Quest reward

Where to learn it · Silas’s Book · learn Life Lock rank 1

Open location and related items

Go to Aurelius’s Tower in The Silts. Who Pulls the Strings sends you here after What Moves the Dead; if you already collected the book, check Life Lock before repeating the journey.

Who Pulls the Strings · complete quest walkthrough (PowerPyx)

  1. Defeat the flying gargoyle outside the tower. Climb the exterior stairs and follow the raised wooden walkway beside the stone wall to the entrance.
  2. Climb through the tower, dealing with the enemies on the way. Continue to the upper study on the third floor and defeat the enemy guarding the room with bookshelves.
  3. In the study, use Focus to find the open book on a sloping wooden stand beside the candles and bookshelves. Inspect the highlighted parts of its pages and finish the investigation.
  4. Wait for the Life Lock ability-unlocked notification. The book directly grants rank 1; no manual purchase or separate Shrine lesson is needed for this reward. During Who Pulls the Strings, the next objective is Show Marat the book.

The book can be collected before starting Who Pulls the Strings. This route ends with the rank-1 ability reward; later ranks use their own learning requirements. The door one floor above the study starts Home Sweet Home and is not needed for this book pickup.

WoW Quests: tower approach, book investigation and Life Lock unlock

Skill manual

DayWitchcraft

Soul Reaping

Lifesteals target over time and keep him away.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    variable Lifesteal per second. Duration 18s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 15% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Reaping Manual.

  2. Rank 2

    variable Lifesteal per second. Duration 24s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 15% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Reaping Manual.

  3. Rank 3

    variable Lifesteal per second. 20% Damage you receive transfers to the target. Duration 30s.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 15% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Reaping Manual.

  4. Rank 4

    variable Lifesteal per second. 40% Damage you receive transfers to the target. 500 Heal on target's Death. Duration 36s.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 15% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Reaping Manual.

DayWitchcraft

Ravenous Flock

Area Attack and Stun on target. Attacking the target triggers additional Area Attacks.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    Area Damage: variable. Ravenous Flock cancels after 1 hit. 100% Critical Hits on target. Duration 20s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 40% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Ravenous Flock Manual.

  2. Rank 2

    Area Damage: variable. Ravenous Flock cancels after 2 hits. 100% Critical Hits on target. Duration 20s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 40% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Ravenous Flock Manual.

  3. Rank 3

    Area Damage: variable. Ravenous Flock cancels after 3 hits. 100% Critical Hits on target. Duration 20s.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 40% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Ravenous Flock Manual.

  4. Rank 4

    Area Damage: variable. Ravenous Flock cancels after 4 hits. 100% Critical Hits on target. Duration 20s.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 40% Health, 45s Cooldown. Before current modifiers.

    If this rank is locked, read the Ravenous Flock Manual.

DayWitchcraft

Soul Stigma

Higher Critical Chance and Critical Damage on target.

Ranks & learning costs

  1. Rank 1

    +35% Critical Hit chance. +10% Critical Damage. Duration 20s.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 35% Health, 35s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Stigma Manual.

  2. Rank 2

    +40% Critical Hit chance. +20% Critical Damage. Duration 25s.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 35% Health, 35s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Stigma Manual.

  3. Rank 3

    +45% Critical Hit chance. +30% Critical Damage. On Death, effect transfers to different enemy. Duration 30s.

    Skill Points
    2
    Time segments
    1

    Base use: 1 Activation Charge, 35% Health, 35s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Stigma Manual.

  4. Rank 4

    +50% Critical Hit chance. +40% Critical Damage. On Death, effect transfers to different enemy and Stuns him. Duration 35s.

    Skill Points
    3
    Time segments
    2

    Base use: 1 Activation Charge, 35% Health, 35s Cooldown. Before current modifiers.

    If this rank is locked, read the Soul Stigma Manual.

Skill manual

DayWitchcraft

Unholy Vitality

Regenerates Health after using Active Abilities. This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Regenerates 10% of Health over 10 seconds.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Unholy Vitality Manual.

  2. Rank 2

    Regenerates 15% of Health over 10 seconds.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Unholy Vitality Manual.

  3. Rank 3

    Regenerates 20% Health. Heal 20% of dealt Damage from Critical Hits on enemies affected by Witchcraft Abilities.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Unholy Vitality Manual.

  4. Rank 4

    Regenerates 25% Health. Heal 40% of dealt Damage from Critical Hits on enemies affected by Witchcraft Abilities. No Health cost for using Witchcraft Abilities when Health is below 30%.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Unholy Vitality Manual.

DayWitchcraft

Cycle of Ruin

Extends Duration of currently active Witchcraft Abilities with each landed Attack, Block and Perfect Block. This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Extends Duration of Witchcraft Abilities by 1s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Cycle of Ruin Manual.

  2. Rank 2

    Extends Duration of Witchcraft Abilities by 2s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Cycle of Ruin Manual.

  3. Rank 3

    Extends Duration of Witchcraft Abilities by 2s. Critical Hits extend Duration of Witchcraft Abilities by 4s.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Cycle of Ruin Manual.

  4. Rank 4

    Extends Duration of Witchcraft Abilities by 3s. Critical Hits extend Duration of Witchcraft Abilities by 5s. +10% Witchcraft Ability Damage for each enemy currently affected by Witchcraft Abilities.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Cycle of Ruin Manual.

DayWitchcraft

Mercurial Fervour

Gain Haste in exploration by briefly slowing down the world around you. This Ability doesn't take up a common slot in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Gain Haste.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Check Skill Points at a Shrine.

  2. Rank 2

    Haste costs 50% less Stamina.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Mercurial Fervour Manual.

  3. Rank 3

    Haste costs 50% less Stamina. Haste is 20% faster.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Mercurial Fervour Manual.

  4. Rank 4

    Haste doesn't cost Stamina. Haste is 20% faster.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    If this rank is locked, read the Mercurial Fervour Manual.

NightVampirism

Voracious Bite

Restores Health by drinking target’s blood. This Ability doesn't take up a common slot in the Active Abilities panel.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    Restores 60% of Health Segment. variable Damage to target.

    Skill Points
    1
    Time segments
    0

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    Check Skill Points at a Shrine.

  2. Rank 2

    Restores 80% of Health Segment. variable Damage to target.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    Corruption 3.

  3. Rank 3

    Restores 100% of Health Segment. variable Damage to target. +10% Claw Damage for 30s.

    Skill Points
    2
    Time segments
    1

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    Corruption 8.

  4. Rank 4

    Restores 120% of Health Segment. variable Damage to target. +25% Claw Damage for 60s. No Cooldown if you kill the target.

    Skill Points
    3
    Time segments
    2

    Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.

    Corruption 14.

NightVampirism

Shadowstorm

Slows down Time around you.

Ranks & learning costs

  1. Rank 1

    Duration 4s.

    Skill Points
    1
    Time segments
    0

    Base use: 2 Activation Charges, 15% Health, 90s Cooldown. Before current modifiers.

    Learn through a quest.

  2. Rank 2

    Duration 5s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 15% Health, 90s Cooldown. Before current modifiers.

    Corruption 8.

  3. Rank 3

    +20% Attack Damage. Duration 6s.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 15% Health, 90s Cooldown. Before current modifiers.

    Corruption 11.

  4. Rank 4

    +25% Attack Damage. Extend Duration by 1s on enemy kill. Duration 7s.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 15% Health, 90s Cooldown. Before current modifiers.

    Corruption 14.

NightVampirism

Piercing Shriek

Stuns all enemies in front of you, Weakens their Defence and Attack Damage. Blocking their attacks reflects Damage back at them.

Ranks & learning costs

  1. Rank 1

    Stun Duration 2s. +15% Damage to targets and -15% Damage dealt by targets. Block reflects 10% of Damage back to the attacker. Perfect Block reflects 40%. Duration 25s.

    Skill Points
    1
    Time segments
    0

    Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.

    Learn through a quest.

  2. Rank 2

    Stun Duration 3s. +20% Damage to targets and -20% Damage dealt by targets. Block reflects 15% of Damage back to the attacker. Perfect Block reflects 60%. Duration 35s.

    Skill Points
    1
    Time segments
    1

    Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.

    Corruption 7.

  3. Rank 3

    Stun Duration 4s. +25% Damage to targets and -25% Damage dealt by targets. Block reflects 20% of Damage back to the attacker. Perfect Block reflects 80%. Duration 45s.

    Skill Points
    2
    Time segments
    1

    Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.

    Corruption 11.

  4. Rank 4

    Stun Duration 5s. +30% Damage to targets and -30% Damage dealt by targets. Block reflects 25% of Damage back to the attacker. Perfect Block reflects 100%. Extends the Duration of effects on attackers by 100%. Duration 60s.

    Skill Points
    3
    Time segments
    2

    Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.

    Corruption 13.

NightVampirism

Blood Surge

Explodes target. Bosses receive Damage instead.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    Area Damage: variable in 3m radius after Explosion. variable Damage to Bosses.

    Skill Points
    1
    Time segments
    0

    Base use: 3 Activation Charges, 25% Health, 30s Cooldown. Before current modifiers.

    Learn through a quest.

  2. Rank 2

    Area Damage: variable in 4m radius after Explosion. variable Damage to Bosses.

    Skill Points
    1
    Time segments
    1

    Base use: 3 Activation Charges, 25% Health, 30s Cooldown. Before current modifiers.

    Corruption 10.

  3. Rank 3

    Area Damage: variable in 5m radius after Explosion. variable Damage to Bosses.

    Skill Points
    2
    Time segments
    1

    Base use: 3 Activation Charges, 25% Health, 30s Cooldown. Before current modifiers.

    Corruption 12.

  4. Rank 4

    Area Damage: variable in 6m radius after Explosion. variable Damage to Bosses.

    Skill Points
    3
    Time segments
    2

    Base use: 3 Activation Charges, 25% Health, 30s Cooldown. Before current modifiers.

    Corruption 14.

NightVampirism

Mesmerise

Mind Control a target and force him to Fight on your side. Can't be used on Bosses.

Ranks & learning costs

  1. Rank 1

    Duration 25s.

    Skill Points
    1
    Time segments
    0

    Base use: 2 Activation Charges, 30% Health, 45s Cooldown. Before current modifiers.

    Learn through a quest.

  2. Rank 2

    +25% to target's Damage. Duration 35s.

    Skill Points
    1
    Time segments
    1

    Base use: 2 Activation Charges, 30% Health, 45s Cooldown. Before current modifiers.

    Corruption 9.

  3. Rank 3

    +50% to target's Damage. Duration 45s.

    Skill Points
    2
    Time segments
    1

    Base use: 2 Activation Charges, 30% Health, 45s Cooldown. Before current modifiers.

    Corruption 12.

  4. Rank 4

    +75% to target's Damage. Target's Attacks restore 20% of Activation Charge . Duration 60s.

    Skill Points
    3
    Time segments
    2

    Base use: 2 Activation Charges, 30% Health, 45s Cooldown. Before current modifiers.

    Corruption 14.

NightVampirism

Death from Above

Instantly Kill a target below you. Bosses receive Damage instead. This Ability doesn't take up a common slot in the Active Abilities panel.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    variable Damage to Bosses and Tough enemies [yellow skull] [orange skull] [red skull].

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 3.

  2. Rank 2

    variable Damage to Bosses and Tough enemies [yellow skull] [orange skull] [red skull]. +20% Attack Damage for 15s.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 7.

  3. Rank 3

    variable Damage to Bosses and Tough enemies [yellow skull] [orange skull] [red skull]. +40% Attack Damage for 15s.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 10.

  4. Rank 4

    variable Damage to Bosses and Tough enemies [yellow skull] [orange skull] [red skull]. +60% Attack Damage for 15s. Restores 1 Activation Charge .

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 13.

NightVampirism

Scarlet Shield

Health Regeneration chance after Block. This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Restore 20% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 10% chance after Omniblock.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Learn through a quest.

  2. Rank 2

    Restore 25% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 15% chance after Omniblock.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 6.

  3. Rank 3

    Restore 25% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 20% chance after Omniblock. Attack after Perfect Block heals you for 10% of dealt Damage.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 10.

  4. Rank 4

    Restore 30% of Health Segment after Perfect Block. 30% chance to also trigger after Directional Block and 25% chance after Omniblock. Attack after Perfect Block heals you for 10% of dealt Damage. 25% chance for any Block to become Perfect Block.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 13.

NightVampirism

Crimson Rush

Increases Damage of Active Abilities, the higher your Health percentage is. This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Up to +25% Active Ability Damage.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 3.

  2. Rank 2

    Up to +30% Active Ability Damage.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 7.

  3. Rank 3

    Up to +35% Active Ability Damage.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 11.

  4. Rank 4

    Up to +40% Active Ability Damage.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 14.

NightVampirism

Shred

Bleed chance on your Weapon or Claw Attacks. This Ability works passively once equipped in the Active Abilities panel.

Ranks & learning costs

“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.

  1. Rank 1

    20% Bleed chance.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 1.

  2. Rank 2

    25% Bleed chance. +25% Bleed Damage.

    Skill Points
    1
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 5.

  3. Rank 3

    30% Bleed chance. +50% Bleed Damage.

    Skill Points
    2
    Time segments
    1

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 9.

  4. Rank 4

    35% Bleed chance. +100% Bleed Damage. variable Damage when Bleed is reapplied.

    Skill Points
    3
    Time segments
    2

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 13.

NightVampirism

Shapeshift

Shapeshift into a Wolf and gain Haste in exploration. This Ability doesn't take up a common slot in the Active Abilities panel.

Ranks & learning costs

  1. Rank 1

    Gain Haste.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 1.

  2. Rank 2

    Haste costs 50% less Stamina.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 6.

  3. Rank 3

    Haste costs 50% less Stamina. Haste is 20% faster.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 9.

  4. Rank 4

    Haste doesn't cost Stamina. Haste is 20% faster.

    Skill Points
    1
    Time segments
    0

    Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.

    Corruption 12.

Updated 8 September 2026. Effects and learning information use in-game help. Rank descriptions show the selected upgrade; they are not a complete damage or build simulation.