Additional damage uses the base damage for your character level. These are Character Development descriptions, not a prediction of damage dealt to a target.
Rank 1
+15% Damage.
Skill Points
1
Time segments
1
Check points and any parent perk at a Shrine.
Rank 2
50% chance to deal additional damage when using a Witchcraft Ability.
Skill Points
1
Time segments
1
Check points and any parent perk at a Shrine.
Rank 3
+25% Damage.
Skill Points
1
Time segments
1
Read the Witchcraft Mastery Manual.
Rank 4
+40% Damage. 100% chance to deal additional damage when using a Witchcraft Ability.
Stuns and Damages a target and makes them vulnerable to Active Abilities.
Ranks & learning costs
“Variable” damage or lifesteal depends on your character and target. Check the current value in-game.
Rank 1
Stun ends after 3 hits.
Deals variable Damage.
+10% Damage from Active Abilities.
Duration 15s.
Skill Points
1
Time segments
1
Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.
Check Skill Points at a Shrine.
Rank 2
Stun ends after 4 hits.
Deals variable Damage.
+20% Damage from Active Abilities.
Duration 20s.
Skill Points
1
Time segments
1
Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.
If this rank is locked, read the Dirty Trick Manual.
Rank 3
Stuns in Area. Ends after 5 hits.
Deals variable Damage.
+30% Damage from Active Abilities.
Duration 25s.
Skill Points
2
Time segments
1
Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.
If this rank is locked, read the Dirty Trick Manual.
Rank 4
Stuns in Area. Ends after 6 hits.
Deals variable Damage.
+50% Damage from Active Abilities.
Duration 30s.
-1 Activation Charge cost for Active Abilities used on Stunned enemies (minimum 1).
Skill Points
3
Time segments
2
Base use: 1 Activation Charge, 0% Health, 30s Cooldown. Before current modifiers.
If this rank is locked, read the Dirty Trick Manual.
Perfect Block restores portion of Activation Charge .
This Ability works passively once equipped in the Active Abilities panel.
Ranks & learning costs
Rank 1
Restores 10% of Activation Charge .
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Walking Fortress Manual.
Rank 2
Restores 15% of Activation Charge .
-1s Cooldowns of Active Abilites after Directional Block or Perfect Block.
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Walking Fortress Manual.
Rank 3
Restores 20% of Activation Charge .
-1s Cooldowns of Active Abilites after Directional Block or Perfect Block.
Skill Points
2
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Walking Fortress Manual.
Rank 4
Restores 25% of Activation Charge .
-2s Cooldowns of Active Abilites after a Directional Block or a Perfect Block.
-1 Activation Charge cost for the next Active Ability if used within 5s after a Perfect Block (minimum 1).
Skill Points
3
Time segments
2
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Walking Fortress Manual.
Allows you to speak with restless souls. Use together with objects associated with the dead to obtain additional information.
This Ability doesn't take up a common slot in the Active Abilities panel.
Ranks & learning costs
Rank 1
-0.5% permanent Witchcraft Ability Cooldown for each soul compelled.
Learned during Smoke and Ashes, after Anca carves your runes.
Reflects 100% of Damage.
Blocks 2 instances of Damage.
Duration 90s.
Base use: 2 Activation Charges, 10% Health, 30s Cooldown. Before current modifiers.
Learned by investigating Silas’s Book in Aurelius’s Tower. This is the book step of Who Pulls the Strings; the reward appears before returning to Marat.
Go to Aurelius’s Tower in The Silts. Who Pulls the Strings sends you here after What Moves the Dead; if you already collected the book, check Life Lock before repeating the journey.
Defeat the flying gargoyle outside the tower. Climb the exterior stairs and follow the raised wooden walkway beside the stone wall to the entrance.
Climb through the tower, dealing with the enemies on the way. Continue to the upper study on the third floor and defeat the enemy guarding the room with bookshelves.
In the study, use Focus to find the open book on a sloping wooden stand beside the candles and bookshelves. Inspect the highlighted parts of its pages and finish the investigation.
Wait for the Life Lock ability-unlocked notification. The book directly grants rank 1; no manual purchase or separate Shrine lesson is needed for this reward. During Who Pulls the Strings, the next objective is Show Marat the book.
The book can be collected before starting Who Pulls the Strings. This route ends with the rank-1 ability reward; later ranks use their own learning requirements. The door one floor above the study starts Home Sweet Home and is not needed for this book pickup.
Regenerates Health after using Active Abilities.
This Ability works passively once equipped in the Active Abilities panel.
Ranks & learning costs
Rank 1
Regenerates 10% of Health over 10 seconds.
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Unholy Vitality Manual.
Rank 2
Regenerates 15% of Health over 10 seconds.
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Unholy Vitality Manual.
Rank 3
Regenerates 20% Health.
Heal 20% of dealt Damage from Critical Hits on enemies affected by Witchcraft Abilities.
Skill Points
2
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Unholy Vitality Manual.
Rank 4
Regenerates 25% Health.
Heal 40% of dealt Damage from Critical Hits on enemies affected by Witchcraft Abilities.
No Health cost for using Witchcraft Abilities when Health is below 30%.
Skill Points
3
Time segments
2
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Unholy Vitality Manual.
Extends Duration of currently active Witchcraft Abilities with each landed Attack, Block and Perfect Block.
This Ability works passively once equipped in the Active Abilities panel.
Ranks & learning costs
Rank 1
Extends Duration of Witchcraft Abilities by 1s.
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Cycle of Ruin Manual.
Rank 2
Extends Duration of Witchcraft Abilities by 2s.
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Cycle of Ruin Manual.
Rank 3
Extends Duration of Witchcraft Abilities by 2s.
Critical Hits extend Duration of Witchcraft Abilities by 4s.
Skill Points
2
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Cycle of Ruin Manual.
Rank 4
Extends Duration of Witchcraft Abilities by 3s.
Critical Hits extend Duration of Witchcraft Abilities by 5s.
+10% Witchcraft Ability Damage for each enemy currently affected by Witchcraft Abilities.
Skill Points
3
Time segments
2
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
If this rank is locked, read the Cycle of Ruin Manual.
Stuns all enemies in front of you, Weakens their Defence and Attack Damage. Blocking their attacks reflects Damage back at them.
Ranks & learning costs
Rank 1
Stun Duration 2s.
+15% Damage to targets and -15% Damage dealt by targets.
Block reflects 10% of Damage back to the attacker. Perfect Block reflects 40%.
Duration 25s.
Skill Points
1
Time segments
0
Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.
Learn through a quest.
Rank 2
Stun Duration 3s.
+20% Damage to targets and -20% Damage dealt by targets.
Block reflects 15% of Damage back to the attacker. Perfect Block reflects 60%.
Duration 35s.
Skill Points
1
Time segments
1
Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.
Corruption 7.
Rank 3
Stun Duration 4s.
+25% Damage to targets and -25% Damage dealt by targets.
Block reflects 20% of Damage back to the attacker. Perfect Block reflects 80%.
Duration 45s.
Skill Points
2
Time segments
1
Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.
Corruption 11.
Rank 4
Stun Duration 5s.
+30% Damage to targets and -30% Damage dealt by targets.
Block reflects 25% of Damage back to the attacker. Perfect Block reflects 100%.
Extends the Duration of effects on attackers by 100%.
Duration 60s.
Skill Points
3
Time segments
2
Base use: 1 Activation Charge, 20% Health, 30s Cooldown. Before current modifiers.
Health Regeneration chance after Block.
This Ability works passively once equipped in the Active Abilities panel.
Ranks & learning costs
Rank 1
Restore 20% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 10% chance after Omniblock.
Skill Points
1
Time segments
0
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
Learn through a quest.
Rank 2
Restore 25% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 15% chance after Omniblock.
Skill Points
1
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
Corruption 6.
Rank 3
Restore 25% of Health Segment after Perfect Block. 20% chance to also trigger after Directional Block and 20% chance after Omniblock.
Attack after Perfect Block heals you for 10% of dealt Damage.
Skill Points
2
Time segments
1
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
Corruption 10.
Rank 4
Restore 30% of Health Segment after Perfect Block. 30% chance to also trigger after Directional Block and 25% chance after Omniblock.
Attack after Perfect Block heals you for 10% of dealt Damage.
25% chance for any Block to become Perfect Block.
Skill Points
3
Time segments
2
Base use: 0 Activation Charges, 0% Health, 0s Cooldown. Before current modifiers.
Updated 8 September 2026. Effects and learning information use in-game help. Rank descriptions show the selected upgrade; they are not a complete damage or build simulation.