Journal
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Look up story quests and activities by their Journal names. Open an entry to match your current objective and follow the related walkthrough.
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Activities
From Above
Show Journal details · story spoilers
I noticed a tower nearby. Maybe I’ll spot something worthwhile from the top.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Reach the tower
The tower looks like a fine vantage point. It shouldn't be hard to reach.
Climb to the top of the tower
I've reached the tower. Now – how to get to the top?
Scout the area from the vantage point
What a view... Now, let's take a closer look.
Main Goal
The Blood of Dawnwalker
Show Journal details · story spoilers
A dawnwalker... How did I become one? And why? It's a long tale that might not give you all the answers. It all started in Vale Sangora...
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Bring Lunka back
Lunka went into the forest alone. I have to get her back before something bad happens.
Find something to do till sundown
The Blood Mass will start at sundown. I have some time to kill before it happens.
Find your family
Brencis took my family... I don't know what that monster is planning, but I must find out.
Rescue your family
Brencis took my family to Greifberg Castle, his seat of power in the valley. If I don't find a way to stop him before the coronation, he will execute them.
Avenge your family
My family... They are all dead. Murdered by Brencis. I must make him pay and at least free those who are still imprisoned in Greifberg Castle.
Wrap up your business in Laslea
I have some tasks to take care of around the village... before I do what must be done.
Complete your chores
There's always something to do... I'd better get to it.
Attend the mass
Whether I like it or not, I need to be at the church come sunset.
Characters named in this Journal
Quests
A Deal with the Devil
Show Journal details · story spoilers
After I caused him a lot of trouble and showed that I'm not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike's Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family...
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Parley with Brencis
They say one should not parley with the devil... But perhaps it is a way to save my family.
Light the fire signal during the night
If I want to parley with Brencis, I should light the fire on top of the tower in the Shrike's Crag quarry.
Defeat Brencis
I'm not making a deal with this monster. Time to end this.
Save Pieter
I don't know what has happened to push the spectres into frenzy – but I must save my father!
Find the location of the manumit hideout
Brencis wants one thing – the location of the manumit hideout. I must find it if I want to strike a deal with him.
Mark the manumit hideout
I know where the manumit hideout is – in Svartrau, right under Brencis's nose. The only thing to do is to mark it with the blood he gave me.
Characters named in this Journal
Quests
A Friend Like This
Show Journal details · story spoilers
Something unusual happened in Svartrau. It might be worth checking out – any trouble in the city could spell trouble for Brencis.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Investigate the rogue vrakhir presence in Svartrau
I should head to the city and look around for anything that could lead me to the vrakhir.
Learn of Nish’s whereabouts from the guards
Rumour has it, Nish the uriash might know something about the rogue vrakhir. The guards should be able to tell me where to find him.
Search for Nish by the North-East wall of Svartrau
According to the guards, Nish was patrolling Svartrau's North-Eastern wall. He's been absent for a while; it might be a good idea to check if he's somewhere around there still.
Investigate the alley using Focus Mode
Something happened in the alley by the north-east wall of Svartrau. Looks like signs of struggle – might be worth taking a closer look.
See where the damage leads using Focus Mode
Whoever was fighting in the alley, it looks like they took it somewhere else. I should look around.
Use vrakhiri skills to investigate the roof
The alley fighters might've damaged the nearby roof – a vrakhir could've been involved. I have to use my vrakhiri abilities to scale the building.
Use vrakhiri skills to follow the rooftop tracks
It wasn't just one roof that suffered – I see others ahead have been damaged. Should be easy enough to follow and see where the vrakhir went – and why the roofs suffered for it.
See where the trail ends
The rooftop tracks ended, leading to what looks like an abandoned building.
Get inside the building
The vrakhir might be inside the building. Let's see.
Defend yourself
The rumours were true. The rogue vrakhir is here and she's out to get me!
Interrogate Nish
Lacra believes the uriashi might have important information about Brencis's sire, but to get it, we need to access their village. Nish can tell us how – I have to figure out a way to make him talk.
Find a way to learn the location of the uriash village
The interrogation didn't go as planned – Nish is dead and we still don't know where the uriashi live. I have to find out from another source.
Talk to Lacra about the uriash village
I know where the village is. I should go back and talk to Lacra about our next steps.
Return to Lacra at night
I've refused to work with the vrakhir named Lacra, but she might still be around, in case I need her after all.
Defeat Lacra
I refused to let the vrakhir torture Nish to extract information from him. She didn't appreciate it. Only one of us leaves this house alive.
Find the mysterious vrakhir in Svartrau
I found a letter to Xanthe from an unknown vrakhir who appears to be an enemy of Brencis's. I might find them in a house southwest of the cathedral.
Investigate the area by the north-east wall of Svartrau using Focus Mode
I should look around near the north-east wall of the city for anything that could lead me to the vrakhir.
Investigate tracks on ground level
Investigate tracks on ground level
Check what happened in the house
I heard a loud noise coming from the house where Lacra stayed with Nish. I should check what the hell happened there.
Speak to Nish's corpse using Compel Soul
The uriash who knew the location of their village is dead. If we want to learn about Brencis's sire's whereabouts, I might need to speak to his corpse.
Find a source of information about the uriash village
The uriash Lacra had captured is dead, but he wasn't the only person who knew where their village is. I'm sure I can find out the location from elsewhere and we can figure out where Brencis's sire is.
Characters named in this Journal
Quests
A Lone Wolf's Hunt
Show Journal details · story spoilers
Confronting and defeating Brencis without anyone's help will be risky, but not impossible. With a bit of luck, I may be able to surprise the vrakhir – and finally make him answer for everything he's done to us.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Use the side entrance to get into Greifberg Castle
I found a way to get to Greifberg Castle unnoticed. Should I use it and face Brencis alone?
Defeat the soldiers
Greifberg Castle is heavily guarded, but that won't stop me from getting Brencis.
Defeat the gargoyle
A winged monster guarding the Greifberg Castle courtyard attacked me. If I want to get to Brencis, I'll have to strike this creature down first.
Enter the inner keep
Brencis is somewhere in the hall of his keep. The sooner I track him down, the better.
Defeat Ambrus
I got to the inner castle, but Ambrus found me there. We'll have to cross our blades.
Find the throne room
If I had to guess where Brencis is lurking, I'd say – in the throne room. But which way is it?
Find Brencis in the dungeons
Brencis went to the castle's dungeons, and is planning to do something to the prisoners. I've got to hurry.
Defeat Brencis
I've finally found him – the vrakhir responsible for all our misery. I mustn't let him get out of this alive.
Defeat Bakir
Bakir is the last vrakhir standing between me and Brencis. I came this far and I won't let him stop me.
Defeat Xanthe
Xanthe has proven loyal to Brencis and will try to prevent me from getting him. She will share his fate, then.
Find a way to escape Xanthe's trap
I got caught into a nightmarish loop, a magical trap woven by Boyaress Xanthe. I have to find a way out and keep searching for Brencis.
Find Brencis in the undeground sanctuary
Brencis took the prisoners to an underground sanctuary to kill them there. I must stop him!
Characters named in this Journal
Quests
A Monk and a Saint
Show Journal details · story spoilers
The history of Vale Sangora is full of secrets and uncertain records of the past. Who knows – perhaps while searching for ways to save my family and defeat Brencis, I'll be able to unearth something that will prove useful in the upcoming fight?
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Look for Albertus in the Middens
Albertus – a crazed monk scribe residing somewhere in the Middens, an abandoned district of Svartrau. Might know more about St. Mihai and his silver sword...
Go to Svartrau Cathedral
St. Mihai is supposed to be buried somewhere underneath Svartrau Cathedral. In a hidden crypt?
Find what Saint Mihai's symbol looks like
St. Mihai's symbol marks the entrance to the crypt. But what does it look like?
Find Saint Mihai's memorial stone in the courtyard
A commemorative plate marked by St. Mihai's personal sigil – that's where the entrance to the crypt is supposed to be hidden.
Enter the crypt
Finally! I've found the entrance to the crypt where St. Mihai was laid to rest. Hopefully his sword was buried with him...
Explore the crypt
Finally! I've found the entrance to the crypt where St. Mihai was laid to rest. Hopefully his sword was buried with him...
Pick Saint Mihai's sword
Mihai is dead... Only thing left to do is to take his sword.
Find Saint Mihai's chalice in the cathedral treasury
A chalice that once belonged to St. Mihai? Might be useful. But to get it I must find a way inside the cathedral treasury.
Search for Saint Mihai's symbol on cathedral grounds
So the entrance to the crypt is marked by St. Mihai's personal sigil... But what does it look like?
Investigate the cathedral treasury
The cathedral treasury is bound to be filled with many interesting objects... Maybe even some connected to St. Mihai. But how to get inside?
Locate the source of the howling
I heard weird howling noises when I was standing in the cathedral courtyard. Where was it coming from?
Investigate the cathedral frescoes from the scaffolding
The vrakhiri ordered the cathedral frescoes to be painted over. What do they want to hide?
Search the courtyard
The crypt is not marked on the cathedral plans. Perhaps I should search the courtyard instead?
Question people in the cathedral
If there is a crypt in the cathedral, someone is bound to know something.
Defeat Xanthe
Xanthe, one of the vrakhiri boyars, spotted me in the cathedral. Our short talk quickly turned into combat.
Defeat Saint Mihai
St. Mihai – still alive?! But the centuries of confinment pushed him into madness... Before I could speak to him, he attacked me.
Follow the writings on the walls
Albertus – a crazed monk scribe residing somewhere in the Middens, an abandoned district of Svartrau. Might know more about St. Mihai and his silver sword...
Find a way to communicate with Albertus
Albertus – a crazed monk scribe residing somewhere in the Middens, an abandoned district of Svartrau. Might know more about St. Mihai and his silver sword...
Find the key to the treasury
The cathedral treasury is bound to be filled with many interesting objects... Maybe even some connected to St. Mihai. But how to get inside?
Gain access to the cathedral library
The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The library is closed, but perhaps there's another way to get inside...
Help the deacon find the caretaker
The deacon promised me access to the library – if I help him find Radu the caretaker first.
Find the broken stained glass in the caretaker's shed
The broken stained glass depicts St. Mihai – maybe there's some clue on it?
Find the cathedral chronicle in the library
The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The book is somewhere in the library.
Seek information about the crypt in the chronicle
The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. But where's the book?
Bring the stained glass pieces to the craftsman
The broken stained glass depicts St. Mihai – maybe there's some clue on it.
Find the key to caretaker's shed
The broken stained glass depicts St. Mihai – maybe there's some clue on it.
Look for the broken stained glass in the caretaker's shed
The broken stained glass depicts St. Mihai – maybe there's some clue on it.
Go to the cathedral library
The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The book is somewhere in the library.
Check the library index to locate the chronicle
The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The book is somewhere in the library.
Use the pulpit to browse through the Annals of the Cathedral
The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts.
Get inside the cathedral at night
The cathedral is currently closed to the public. If I want to get inside, I better try to sneak in after the sunset.
Characters named in this Journal
Quests
A Pilgrimage for Power: Bear Trouble
Show Journal details · story spoilers
While in the mountains, I found an uriashi path leading towards one of their sacred places. Maybe I should make the climb?
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Follow the windchimes
Nothing to it but to follow the windchimes and make the climb – who knows what I'll find at the top?
Investigate the uriashi corpse using Focus Mode
I spotted an uriashi corpse nearby. I should inspect it.
Inspect the uriashi glyph
I should take a look at the glyph, see if I can learn anything from it.
Defeat the bear
As they always say – when in the mountains, be wary of bears. Well, now I know exactly why.
Explore the top of the hill
The trail seems to be leading to the very top of the hill. I wonder what I'll find there.
Quests
Ambrus's Prisoners: Lucky Crossing
Show Journal details · story spoilers
Ambrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Intercept the transport
I have to kill the guards transporting Ambrus's prisoners.
Free the prisoners
I can now free the captured folks from their bounds.
Meet up with Ursul
One of the men I freed claimed to be a skilled fencer. He said that he could teach me a thing or two. I should find him in his camp, see if he's more than just talk.
Characters named in this Journal
Quests
Echoes of Silenced Bells
Show Journal details · story spoilers
Anca claims the forbidden books held at St. Tyna's contain ancient wisdom I need in order to defeat the vrakhiri. Problem is, the convent isn't the safe haven it used to be...
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Meet with Anca at the old inn
Anca told me to meet her at the old inn near St. Tyna's – and we'll go to the monastery together from there.
Make your way through the fog
This fog – it's not natural, that's for sure. We should stick together and watch each other's backs as we approach St. Tyna's.
Investigate the body
Travelling through this ungodly fog, we came across a fresh body. Might be a good idea to give it a look-over – and find out what dangers lurk here.
Open the convent gates
We managed to get to St. Tyna's – and were surprised to hear voices coming from within. What's going on? We need to open the gates and see for ourselves.
Investigate the dead nun
The nun – she's dead, and yet she came after us. How's it even possible? We need to take a closer look, see what we can learn.
Follow Anca through the refectory building
Turns out the whole convent is infested with undead nuns. We managed to safely hide inside the refectory building – but what now? Anca suggested we take a closer look at the convent from the balcony before we decide anything.
Make your way through the fog
This fog – it's not natural, that's for sure. We should stick together and watch each other's backs as we approach St. Tyna's.
Secure a safe passage to the library for Anca
The books are somewhere in the library – which Anca cannot safely access with all the undead nuns milling about. I need to figure out how to secure a safe passage for her.
Check out the chapel bells
From what I understand, the convent bells were used to inform the nuns what they were supposed to do. I wonder if I can use this to my advantage.
Return to Anca
I've managed to open a secure passage to the library – I need to tell Anca we're good to go.
Push the bookcase out of the way
The forbidden volumes are hidden behind a bookcase. Let's push it out of the way, then.
Descend to the catacombs
Someone took the forbidden books – and brought them down to the catacombs. Though I don't like it one bit, we need to follow.
Look for keys
Lots of locked doors around the convent. But I'm sure I can find the right keys to open them.
Look for keys in the caretaker's shed
There was a caretaker at the convent – and he had a shed. I'd bet my money there are some keys to be found there.
Search for the forbidden books in the catacombs
We know someone took the forbidden books down to the catacombs. We need to find them.
Follow Anca
Anca knows this convent like the back of her hand – let her show me the way.
Defeat the undead nun
We were attacked by a nun who's neither quite dead, nor alive. I need to strike her down all the same.
Defeat Leonica
Now we know who brought the curse upon the convent – it was Anca's old friend, Leonica. But now, there's no talking to her – I need to put her down before she kills us both.
Wait for Anca or come back later
I'm at the inn – but Anca isn't here yet. I can wait for her, or come back some time later.
Check out the infirmary
There's smoke coming out of the infirmary's chimney. So there's someone inside – someone who still has their wits about them.
Check out the bell tower
What's inside the bell tower, I wonder – other than the bells? Only one way to find out.
Check out the chapel
The chapel used to be the heart of the convent – if there are any clues as to what happened here, I bet that's where I'll find them.
Investigate the sounds coming from the infirmary
What's that I heard coming from the infirmary – voices? I should check who's inside.
Talk to Anca
Leonica is dead – as it turns out, she was behind the evil that took over St. Tyna's. Anca is browsing through her books now. I should look around the room and approach Anca when ready.
Secure a safe passage to the library for Anca
The books are somewhere in the library – which Anca cannot safely access with all the undead nuns milling about. I need to figure out how to secure a safe passage for her.
Characters named in this Journal
Quests
Fall Before Dusk
Show Journal details · story spoilers
It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Inspect the tunnels
Marat’s scouts are nowhere to be seen. We must inspect the tunnels beneath the castle to ensure it’s safe to pass.
Reach the ladder
Marat’s scouts set up a ladder, so they should be somewhere nearby.
Check the rest of the tunnel
Marat's scouts are dead. We need to check the rest of the tunnel and find out what killed them.
Defeat Bakir
That madman Bakir ambushed me and Marat in the dungeons, blocking our way to the prison cells. We need to get rid of him as quickly as possible.
Defeat the Warden
The prison warden blocked our way to the cells. We need to deal with him as quickly as possible.
Find a way to the courtyard
We must find a way to the courtyard and see how the siege goes. But it won't be easy. The castle's on high alert now.
Talk to the manumits
A few manumits are holed up by the gate. I should ask them how things are going on their end.
Look for your family
We’ve made it into the prison. My family should be locked up here. I must find them!
Look for any prisoners willing to fight
We’ve made it into the prison. Maybe some folk locked up here will be willing to join our fight? Either way, we should free them all.
Look for any prisoners willing to fight
We’ve made it into the prison. Maybe some folk locked up here will be willing to join our fight? Either way, we should free them all.
Enter the castle
The courtyard is cleared. Next, the castle.
Defeat Ambrus
Ambrus is too proud for his own good, and loyal to Brencis beyond reason. We have to take him down.
Defeat Ambrus's lieutenants
Loyal to the very end, those men still serve Ambrus, even after his death. But they’ll soon follow in their master’s footsteps.
Find the throne room
Now that we’re inside the castle, we need to join Catalin and his men in the throne room. But which way is it?
Escape Xanthe's trap
We've got ourselves caught in a nightmarish loop, a magical trap woven by Boyaress Xanthe. There must be some way out of this nightmare.
Chase after Brencis
Brencis slipped away from me, but I won't let him escape!
Find Brencis
Brencis is still in the castle. Toying with me, taunting my every step... I’ll hunt him down, even if it’s the last thing I ever do.
Defeat Brencis
Using my family as a vicious welcome is Brencis's last act of cruelty. This nightmare ends with him – here and now.
Defeat Xanthe
Xanthe is the last vrakhir standing between me and Brencis. I came this far, I won't let her stop me now.
Defeat Xanthe's lieutenants
Xanthe’s blood slaves are the last thing standing between me and Brencis. I’ve come this far, I won’t let them stop me now.
Characters named in this Journal
Quests
Forge It Anew
Show Journal details · story spoilers
In my search for any advantage in my fight with Brencis, I stumbled upon a really unique weapon...
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Search Saint Mihai's cell using Focus Mode
Saint Mihai's sword is broken... maybe I can find some clues regarding the whereabouts of the missing shards in his cell?
Search for an uriashi blacksmith
According to Saint Mihai's journal, only an uriashi blacksmith might be able to reforge the sword. But where can I find one?
Find the uriashi blacksmith
If what I learnt is true, there is an uriashi blacksmith living alone somewhere north of Parlita, closer to the mountains. I need to find her.
Find other sword shards
If I want to reforge this blade, I'll need to find all the shards.
Return to the uriashi blacksmith
I have all the parts of St. Mihai's sword. Time to go back to the uriashi blacksmith.
Reforge the silver sword
It won't be easy, but in order to obtain this weapon I have to find all its parts and have it reforged.
Temper St. Mihai's sword
As it turns out, even though it's complete, the silver sword still needs some tempering to return it to its former glory.
Find the place the blacksmith mentioned
In order to make the silver sword truly complete, I need to search for a specific location – the uriashi blacksmith claims that I will recognise it when I see it.
Talk to the uriashi blacksmith
I was able to find the uriashi blacksmith. Now I have to try and persuade her to help me.
Learn more about the ancient place
The place the uriashi blacksmith sent me to seems ancient... I wonder what its purpose was...
Defeat the shadows
This place is ancient, but it seems that not everything here is dead. I must defend myself.
Search for the sword shards
According to Mihai, when his sword shattered, its shards were stolen by a bunch of kobolds. But where did they take them?
Find the rest of the sword
Locating the blade shards is one thing - but I'll still need the rest of the silver sword if I want to reforge it.
Characters named in this Journal
Quests
Hive and Seek
Show Journal details · story spoilers
Isbrand, Brencis's maker, had been locked in the caves for two years. We have to find him and talk about any weaknesses Brencis might have.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Talk to Lacra
I should talk to Lacra. We know our next steps.
Go to the caves with Lacra
We know where Isbrand is – locked inside the caves near the uriash village. We have to go find him.
Look for Lacra by the caves
We know where Isbrand is – locked inside the caves near the uriash village. I should catch up with the impatient Lacra and we should search for him.
Find and question Isbrand
We've entered the cave complex near the village. Isbrand should be somewhere inside here. We must find him.
Follow kobold guidance
The kobolds want to show us a better way to Chonk. We can follow their lead.
Ambush Chonk using the secret tunnel
We've struck an alliance with the kobold hive. They showed us a secret tunnel leading to Chonk's – the corrupted kobold leader's – chamber. We can use it to ambush him.
Defeat the corrupted kobolds
We found the lair of the kobolds corrupted with vrakhiric essence. We must dispatch them.
Defeat the kobold hive
I shouldn't be surprised – with Chonk and his corrupted kobolds gone, the hive sniffed their chance to taste vrakhiri meat and attacked us. Now they all die.
Talk to Isbrand
The kobolds are gone. We can finally talk to Isbrand.
Talk to Lacra when you're ready to leave
I decided to take a look around the chamber before leaving.
Talk to Lacra when you're ready to enter the cave
Lacra is waiting for me by the cave near the uriash village. When I'm ready, it's time to go find Brencis's sire.
Characters named in this Journal
Quests
Home Sweet Home
Show Journal details · story spoilers
I'm back home? But how? It's impossible. I don't understand!
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Split logs for firewood
Is this for real? It feels real enough. But how...?
Talk to your family
Can it be? Is it truly them?
Rescue your family
I've no idea what's going on – but I need to save them, whatever the cost.
Rescue your family
I can't watch my family suffer over and over again. I've got to do something!
Rescue your family
I need to save them – but how?! I keep running in circles. It's pointless!
Find out where the voice is coming from
I think I heard a voice – calling me over. I have to find out where it's coming from.
Talk to your family
This again? Monsters – they might be back. I've go to warn everyone.
Talk to your family
Back again... Maybe this time things will be different?
Talk with your family
At least I get to see them again... Safe and healthy...
Split logs for firewood
It's tempting to pretend that this is real. That everything is normal again.
Split logs for firewood
Is this for real? It feels real enough. But how...?
Split logs for firewood
Is this for real? It feels real enough. But how...?
Move further into the memory
Alin's story... Our story... It seems to be the key to getting out of here. It's been so long since I really thought about that.
Help the priest recall the sermon
The priest – he's stuck, can't finish what he's saying. He needs to recall how the sermon went. I need to recall it.
Investigate the meadow
We've spent so much time here. So many memories I did my best to forget.
Run after the boy
I stormed off and I ran, crying... But where to? I can't recall.
Split logs for firewood
It's tempting to pretend that this is real. That everything is normal again.
Talk to your family
Is this real? What's going on?
Split logs for firewood
It's tempting to pretend that this is real. That everything is normal again.
Talk to Esme
My mother is up and about – I should talk to her.
Talk to Esme
My mother is up and about – I should talk to her.
Talk to Esme
My mother is up and about – I should talk to her.
Talk to Esme
My mother is up and about – I should talk to her.
Characters named in this Journal
Quests
Like Father, Like Son
Show Journal details · story spoilers
My father insists we practise sword fighting. We haven't done that in ages. Something is up.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Follow Pieter
Dad insists I follow him to the clearing where we train.
Train with Pieter
I'll try to prove to my father I know my way around a sword.
Characters named in this Journal
Quests
Midnight Reckoning
Show Journal details · story spoilers
It's time. Together with Lacra we're going to put an end to Brencis's foul ritual and his rule.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Talk to Lacra in one day
I should return to speak with Lacra the next night.
Talk with Lacra when you're ready to attack Brencis
Everything's been said and done – whenever I'm ready to go after Brencis, Lacra will be waiting for me in the abandoned fort.
Find an entrance to the ruins
We're in the house from Isbrand's memory. It's connected to the ruins under Svartrau – we need to find the passage.
Make your way through the ruins
We've found the ruins under Svartrau – this is how we get to Brencis's castle.
Proceed through the temple
We've reached a place reminiscent of an ancient temple. We're likely getting close to the castle.
Defeat Ambrus
Brencis's newest lackey decided to try to stop us. He won't.
Defeat Ambrus's soldiers
I've disposed of Ambrus ahead of time, but his loyal lackeys still want to stop us. Good luck.
Exit the temple
There is nothing left to do down here and the entrance to the castle is right ahead. That's where we must go.
Make your way through the dungeon
We've entered Greifberg through the dungeons, avoiding the strongest defences. The only way is up.
Defeat Bakir
The mad boyar came to stop us. It was his final mistake.
Defeat the Likho
The spirits of Anachora are crossing the veil and reaching the castle. We must get rid of them.
Make your way to the throneroom
Brencis is in the throneroom – we have to get there as quickly as possible.
Defeat the gargoyle
A flying abomination attacked us. We need to dispose of it before we can proceed.
Get into the castle using your vrakhiri abilities
We can't get into the castle through the main entrance. We'll have to scale the floating rocks to find another way in. This is insanity.
Defeat Xanthe
Boyaress Xanthe arrived to protect Brencis – she wants to stop us. We want her dead.
Defeat the enemies
I need to defeat the enemies standing in my way.
Defeat the soldiers
Some of Brencis's soldiers are still resisting. We have to slice through them, there is no other way.
Defeat Brencis
At last, here he is. And here he dies.
Escape the trap
Xanthe's black magic has warped a part of the castle to stop our progress. We need to get out of her trap.
Characters named in this Journal
Quests
Rise at Dawn
Show Journal details · story spoilers
The plan is simple. First, we seize Eastridge Outpost and let Catalin’s troops in. Only then do we move on Greifberg.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Come back in a few days
Marat needs some time to prepare before the manumits can move on Greifberg. I should check on him in a few days.
Come back by morning
Catalin’s troops stand ready, and so do we. The rebellion rises at dawn.
Return to Marat once you’re ready to move
Marat awaits my word. Once I’m ready, we move on Greifberg, and finish Brencis for good.
Follow Marat
We need to get into position before we can strike at Eastridge Outpost.
Tie your rope
We strike from above – don’t give them the chance to regroup and bunker up. Just need to get this rope sorted first.
Defeat the vanguard
The first wave of defenders has spotted us. We must deal with them swiftly!
Breach the second gate
The fight continues. Another gate must fall.
Open the outer gate
This is it – we’re taking Eastridge down! I just need to climb the tower, and open the outer gate to let Catalin’s troops in.
Talk to the quartermaster
I need to be as ready as possible before we strike at Greifberg. Best see the quartermaster.
Go to Marat once you’re ready for the final battle
Catalin’s troops are here. Once I’m ready, I must report to Marat for our final strike on Greifberg.
Characters named in this Journal
Quests
Shadows in the Woods
Show Journal details · story spoilers
According to Mert, a girl named Sara is the contact for the manumits. However, she may have already been captured by soldiers at the rendezvous point in the nearby woods.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Reach the rendezvous point
I found the bridge that the miller pointed out. Now, I must head southeast to reach the rendezvous point.
Rescue Sara
I should rescue her from Brencis’s goons. And if I do, she might lead me to Crake, the leader of the manumits.
Find the rendezvous point
I am finally about to make contact with the infamous manumits.
Figure out what happened to Sara
Instead of Sara, I found only a pile of corpses at the rendezvous point. I need to figure out what happened to her.
Go to the bridge near Stoneward Post
Mert told me how to find the rendezvous point used by the manumits. I must go to the bridge near Stoneward Post and then head southeast.
Follow Sara
I have rescued Sara, and she has agreed to lead me to Crake.
Characters named in this Journal
Quests
Smoke and Ashes
Show Journal details · story spoilers
What happened? I'm alive – but how? Did Brencis turn me or not? And where's my family? I need to find them, and soon.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Go to Laslea with Anca
I need to find out what happened to my family, where to look for them.
Cast Compel Soul on the dead soldier
Anca taught me something – I now know a spell that can make the dead talk. I find it hard to believe... But let's try.
Find items of importance to the dead soldier
The dead soldier spoke – but briefly, haltingly. Anca says I need to find objects the deceased man either owned or was looking at as he passed.
Search your family home
Laslea is sacked, but my house is still standing. Maybe there's someone there – hiding?
Remove the rubble blocking the gate
My family has been captured – and time is running out. I need to act. First obstacle – the rubble blocking my way out of Laslea's ruins.
Return to Anca
No sign of my family. What I am supposed to do now? I'd better consult with Anca.
Search your family home
Laslea is sacked, but my house is still standing. Maybe there's someone there – hiding?
Go to the village gate
I won't find anything more in Laslea – I need to get out of here.
Cast Compel Soul on the dead soldier and use the catalysts
Anca said that those items of importance might make the corpse talk a bit more. Time to see for myself if that's true.
Characters named in this Journal
Abilities learned through this quest
- Compel Soul · Rank 1
Learned during Smoke and Ashes, after Anca carves your runes.
- Astral Communion · Rank 1
Learned at the end of Smoke and Ashes.
- Burning Blood · Rank 1
Learned at the end of Smoke and Ashes.
Quests
Song of the Mountain
Show Journal details · story spoilers
We know where the uriash village is and how to get there. We should head on over there and ask their Elder about the whereabouts of Isbrand, Brencis's sire. He may know the knyaz's weaknesses we can use when we strike.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Find out where Isbrand is
Our next step – the uriash village. We need to talk to the uriash Elder about Isbrand and where to find him.
Meet Lacra near the Crown Rock at night
I agreed to meet Lacra near the Crown Rock after nightfall. The path to the uriash village is nearby.
Hunt with Lacra
Lacra suggested we feed before going up the mountain. She spotted a lonely man not far from her hideout – our perfect victim.
Feed on the victim
We found our prey. Time to feast.
Climb the mountain with Lacra following the windchimes
We know where to go – the uriash village is up the mountain and the path filled with guiding chimes.
Climb the mountain following the windchimes
Lacra wasn't around – I was late. She might've gone ahead. But I know where to go – the uriash village is up the mountain and the path filled with guiding chimes.
Find the windchime
Something's ringing through the air on this mountain path. A windchime? I'm curious. Where is it?
Follow the windchimes
We can hear the windchimes the uriashi set up to lead to their village. We should follow the sounds.
Win the duel
I took on the uriash guard's challenge. If I win – we'll get to go inside the village.
Follow the Elder
The uriash Elder agreed to tell us what happened to Isbrand. We ought to follow her to her hut.
Defeat the guards
Talking to the uriashi is pointless. Lacra went ahead to find the elder, I've got to deal with the guards. Then, we find Isbrand.
Find Lacra
I should find Lacra. She should be somewhere in the uriash village.
Defeat the uriashi
They're defending the village, trying to stop us from entering. But they can't – it's time to put an end to this.
Go to Lacra
Good. That's done. I should find Lacra now, deeper in the village. See if she got to the Elder.
Defeat the uriash Elder
We found the uriash Elder but she won't speak to us... unless we make her.
Talk with the uriash Elder
I should go see the uriash Elder and hear her out. She knows where Isbrand is.
Talk to Lacra
I should grab whatever I need before we descend into the caves, then talk to Lacra when I'm ready.
Talk to Lacra to search for Isbrand
Lacra slaughtered the uriashi and I didn't want to have anything to do with her, but perhaps I need to swallow the bitterness and take what allies I can get... Getting Brencis might be more important than principles.
Talk to Lacra when ready to descend
Lacra will wait for me to prepare before we descend into the caves. I should find her when I'm ready to go.
Talk to Lacra to work with her again
I told Lacra I would go my own way, but perhaps it was a mistake. I might still catch her if I'd rather have her on my side.
Defeat Lacra
Lacra slaughtered the uriashi in cold blood. I will not let her get away with this.
Ask the Elder about Lacra
We entered the uriash village, but Lacra disappeared somewhere. I have no idea where she went – maybe the Elder will know?
Characters named in this Journal
Quests
The Firebrand
Show Journal details · story spoilers
The manumits. I've heard this name before – they are a group of rebels who challenge Brencis's rule in the valley. Elusive and secretive, they won't be easy to find... But if I manage to do it, perhaps we can join forces against a common enemy.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Go to the mill
It appears that the miller has been smuggling contraband for the manumits. I need to speak with him about this.
Go to Stoneward Post
Soldiers are holding captured manumits at Stoneward Post. If I speak with the rebels there, I may learn where to find their leader.
Speak to the overseer
To meet the miller, I must speak with the prison overseer first.
Fight Cerbus
The prison overseer will allow me to speak with the miller if I defeat a soldier named Cerbus, who busted his eye.
Go back to the overseer
I should go back to the prison overseer and tell him about my fight with Cerbus.
Speak with the miller
I can finally go down to the prison cells and speak with the miller.
Find Mert's body
When I entered Stonward Post, the miller was already dead. I must find his body and compel his soul to tell me how to reach the manumits.
Question Mert's corpse
I have to question the miller's corpse. He could still tell me something relevant about the manumits.
Look for catalysts
To compel Mert's soul, I need to find items that once held meaning for him.
Talk with the overseer
I've heard that the Stoneward Post overseer is selling belongings taken away from the prisoners. I can confront him about this.
Search Vlad's hut
I know Vlad joined the manumits. Maybe I can find some clues in his hut that will lead me to them.
Talk with the merchant
A woman in the Stoneward Post told me she left a blanket for her imprisoned husband – only to find it amidst merchant Yenno's goods. I should ask him about this and see if I can learn something useful.
Talk with the overseer
I've heard that the Stoneward Post overseer is selling belongings taken away from the prisoners. I can confront him about this.
Talk with the commander
I know that the guards in the Stoneward Post are trading items taken away from the prisoners. I can talk about it with the commander.
Ask the overseer to let you talk to Mert
I have told the commander about the dirty business taking place inside the Stoneward Post. Now I can enter the prison and talk to Mert.
Talk with the angry woman
I've overheard an angry woman screaming at a soldier about some stolen goods. Maybe I can learn more about the issue.
Retrieve your weapons
The soldier at the gate of Stoneward Post confiscated my weapons. I need to retrieve them.
Return to the mill during the day
I went to Mert and Renna's mill but stumbled upon a group of soldiers there. Maybe I should try again during the day, when they're gone.
Kill the soldiers
The soldiers sniffing around Mert and Renna's mill are clearly up to no good. I could save some time by simply getting rid of them...
Speak with the commander
The captured manumits held at Stoneward Post might tell me where to find their leader. But before I try to reach them behind the soldiers's backs, I should probably speak with the post's commander and size up the situation.
Learn more about the miller's fate
Brencis's soldiers were watching Mert's mill. Could that mean Mert knows something that might help me? To find out, I have to learn where he is now.
Search the guard post for any rebel allies
Characters named in this Journal
Quests
What Hunts the Night
Show Journal details · story spoilers
Crake wishes to work with me to uncover what sort of monsters Brencis is creating.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Report back to Crake
I found out what happened to the missing scouts, but Crake won't be too happy about it.
Speak with Crake
The missing manumit scouts are all dead, killed by some sort of a terrifying monster. And apparently Brencis is building an army of these creatures. Crake must hear about this at once.
Help Crake investigate the scouts's deaths
Crake wants to know what monster – possibly Brencis's creation – slaughtered his men. He needs my help to find out the truth... and stay alive.
Meet Crake and Sara in front of St. Teotim's Church at night
Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.
Follow Crake and Sara
No signs of the guards. We can move forward to investigate the church.
Open church gate from the other side
Something is blocking the church gate. I can go over the top, but Crake and Sara need to enter in a more traditional way.
Investigate the churchyard
We need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.
Inspect the monster's remains
Boyan's ramblings were no fever dream – the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.
Help Crake escape the ambush
Everything’s gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!
Open the gate from the other side
We’ve hit a locked gate. I need to open it for Crake.
Show the inscription to Crake
I discovered an inscription clutched in the monster’s jaws. It’s written in a language I don’t recognise, but maybe Crake will know what it means.
Check the belltower doors
That black trail leads to the belltower doors. I wonder what hides behind them...
Defeat the monster
While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.
Characters named in this Journal
Quests
What Moves the Dead
Show Journal details · story spoilers
That gargoyle… Someone must have created it for Brencis. We need to discover who.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Follow Crake
Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.
Meet with Crake in Neustadt
Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.
Follow Crake and Mevasser
That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.
Inspect the woodcut
Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?
Search for Silas's notes
Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.
Go with Crake to Altenmarkt
Judging from the woodcut, Silas had his workshop in Altenmarkt. We'll look for it right away.
Meet with Crake in Altenmarkt
Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.
Ask the townsfolk about Silas
We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.
Find the house by the stone arch
An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
Search inside the house
We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.
Inspect the chimney
The only thing that stands out here is the chimney. I should take a closer look at it.
Examine the floor next to the chimney
The floorboards next to the chimney seem different from the others. Perhaps they can be moved?
Enter the basement
We found a hatch under the floorboards. I guess it hides the entrance to the basement.
Search the basement
There doesn't seem to be much in the basement, but still – maybe Silas hid something here?
Check where the passage leads
We discovered a secret passage hidden behind a bookcase. It leads further underground.
Search the ruins
Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.
Search the laboratory
There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?
Search the deeper ruins
Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.
Inspect the body
Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.
Rescue Crake
Some monster has dragged Crake deeper into the ruins. I must rescue him!
Lead Crake out of the ruins
I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.
Find the yellow house by the stone arch
Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
Characters named in this Journal
Quests
Where Loyalty Lies
Show Journal details · story spoilers
I stand ready to join the manumits. Their leader will likely assign me some tasks before we can fight Brencis together.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Head to Svartrau Plaza by daylight
My deeds have earned me a place among the manumit ranks. I am to meet them at the plaza beneath Svartrau Cathedral come daylight.
Follow Sara
Sara was waiting for me at Svartrau Plaza. Now I have to follow her to the manumit hideout, where they will vote on whether to let me join their ranks. Have I not done enough already?
Find out what happened to the missing scouts
The manumits finally accepted me into their ranks, and before long, Crake handed me my first task. A group of his scouts went missing in Svartrau and he wants me to find out what happened to them.
Seek out the house with the pink façade in Neustadt
Crake assigned me my first task – to investigate the lookout post where the missing scouts were last seen. It's located in Neustadt, in the attic of a house with a pink façade.
Search for clues inside the house
I found the house with the pink façade. From what Crake told me, the scouts's lookout point was in the attic.
Take a closer look at the blood trace
I noticed traces of blood just under the scouts's lookout. Best take a closer look.
Follow the blood trail
The traces of blood continue along the street. I should follow them to see whose blood it is – the scouts's or their enemy's?
Inspect the damaged wall
I found deep cut marks on the wall next to where the blood trails lead. I should investigate further.
Find your way inside the warehouse
The trail led to an old warehouse in the Middens, a neighbourhood abandoned after the plague. The doors are barricaded, and the windows boarded up. I must find another way inside.
Check if anyone survived
I found the missing scouts, but they had been brutally massacred. I still need to check if anyone has survived.
Speak with the scout
One of the scouts is still breathing. I must ask him what happened here before it's too late.
Look for catalysts
To compel the dead scout's soul, I need to find items that once held meaning for him.
Question the scout's corpse
All four of the missing scouts died before I could reach them. There’s not much left of their bodies, except for the one in the yard. I can try to compel his soul – maybe he will tell me what happened here?
Raise your notoriety to Notorious or higher
Crake deemed that I haven't done enough to be trusted. I must prove myself further against Brencis before he allows me to join the manumit ranks.
Search for clues in the attic
The scouts's lookout post was located in the attic. I must search it for clues about what happened to them.
Kill the soldiers
While investigating the abandoned warehouse, I stumbled upon a group of soldiers. Are they here to clean up the monster's mess? They won't tell me anyway. This can only end in blood.
Characters named in this Journal
Quests
Who Pulls the Strings
Show Journal details · story spoilers
The infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Go to Aurelius's Tower
Mage Aurelius holds the book we need. I have to retrieve it from his tower.
Find a way to enter the tower
I have located Aurelius's Tower. Now I need to find a way to get inside.
Search the tower
The book should be somewhere within the tower. I need to look for it.
Show Marat the book
I found the book! And it contains a hex that will allow me to weaken the gargoyles! I must show this to Marat.
Ask Marat how preparations are going
Since we know how to defeat the gargoyles, it's time to ask Marat if the manumits are ready to march on Greifberg Castle.
Acquire Life Lock hex from Silas's book and learn it.
I now hold Silas’s notes, containing a hex to weaken the gargoyles. I must learn it yet.
Characters named in this Journal
Abilities learned through this quest
- Life Lock · Rank 1
Learned by investigating Silas’s Book in Aurelius’s Tower. This is the book step of Who Pulls the Strings; the reward appears before returning to Marat.
Quests
Withering Away
Show Journal details · story spoilers
My father has a list of chores ready for me, as usual. I better get to it.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Split logs for firewood
I need to chop up some firewood so we can cook breakfast.
Add the firewood to the stove
I have to fetch Dad the firewood.
Take your clothes out of the storage chest
I need to get ready for the day and dress up.
Pick up your sword
I should get my sword – it's a dangerous world out there.
Obtain medicinal herbs from Anca
I need to go to Anca and fetch new herbs to help my mother. She's getting worse and it's Blood Mass tonight...
Look for Anca
Anca's not at home. I need to find her.
Follow Anca
Anca agreed to help. I need to follow her back to her hut.
Bring the herbs back to Pieter and read the recipe from Anca
I have the herbs from Anca – now I need to bring them back to Dad and read the recipe.
Characters named in this Journal
Quests
Xanthe's Excavations: Unsealed Secrets
Show Journal details · story spoilers
Xanthe's men digging up ancient ruins... I should make sure the secrets they're attempting to unearth are never reported back to the boyaress.
Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.
Find and collect research notes
I should make sure that whatever findings were made here are never reported back to Xanthe.