Journal

Find your current quest.

Look up story quests and activities by their Journal names. Open an entry to match your current objective and follow the related walkthrough.

26 entries

Activities

From Above

Show Journal details · story spoilers

I noticed a tower nearby. Maybe I’ll spot something worthwhile from the top.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Reach the tower

Night

The tower looks like a fine vantage point. It shouldn't be hard to reach.

Climb to the top of the tower

Night

I've reached the tower. Now – how to get to the top?

Scout the area from the vantage point

Night

What a view... Now, let's take a closer look.

Climb the first scouting tower
Link to this quest

Main Goal

The Blood of Dawnwalker

Show Journal details · story spoilers

A dawnwalker... How did I become one? And why? It's a long tale that might not give you all the answers. It all started in Vale Sangora...

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Bring Lunka back

Day or night

Lunka went into the forest alone. I have to get her back before something bad happens.

Find something to do till sundown

Day or night

The Blood Mass will start at sundown. I have some time to kill before it happens.

Find your family

Day or night

Brencis took my family... I don't know what that monster is planning, but I must find out.

Rescue your family

Day or night

Brencis took my family to Greifberg Castle, his seat of power in the valley. If I don't find a way to stop him before the coronation, he will execute them.

Avenge your family

Day or night

My family... They are all dead. Murdered by Brencis. I must make him pay and at least free those who are still imprisoned in Greifberg Castle.

Wrap up your business in Laslea

Day or night

I have some tasks to take care of around the village... before I do what must be done.

Complete your chores

Day

There's always something to do... I'd better get to it.

Attend the mass

Night

Whether I like it or not, I need to be at the church come sunset.

Characters named in this Journal

Choose your next story lead
Link to this quest

Quests

A Deal with the Devil

Show Journal details · story spoilers

After I caused him a lot of trouble and showed that I'm not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike's Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family...

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Parley with Brencis

Night

They say one should not parley with the devil... But perhaps it is a way to save my family.

Light the fire signal during the night

Night

If I want to parley with Brencis, I should light the fire on top of the tower in the Shrike's Crag quarry.

Defeat Brencis

Night

I'm not making a deal with this monster. Time to end this.

Save Pieter

Night

I don't know what has happened to push the spectres into frenzy – but I must save my father!

Find the location of the manumit hideout

Day or night

Brencis wants one thing – the location of the manumit hideout. I must find it if I want to strike a deal with him.

Mark the manumit hideout

Night

I know where the manumit hideout is – in Svartrau, right under Brencis's nose. The only thing to do is to mark it with the blood he gave me.

Characters named in this Journal

Read the related ending route
Link to this quest

Quests

A Friend Like This

Show Journal details · story spoilers

Something unusual happened in Svartrau. It might be worth checking out – any trouble in the city could spell trouble for Brencis.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Investigate the rogue vrakhir presence in Svartrau

Day or night

I should head to the city and look around for anything that could lead me to the vrakhir.

Learn of Nish’s whereabouts from the guards

Day or night

Rumour has it, Nish the uriash might know something about the rogue vrakhir. The guards should be able to tell me where to find him.

Search for Nish by the North-East wall of Svartrau

Day or night

According to the guards, Nish was patrolling Svartrau's North-Eastern wall. He's been absent for a while; it might be a good idea to check if he's somewhere around there still.

Investigate the alley using Focus Mode

Day or night

Something happened in the alley by the north-east wall of Svartrau. Looks like signs of struggle – might be worth taking a closer look.

See where the damage leads using Focus Mode

Day or night

Whoever was fighting in the alley, it looks like they took it somewhere else. I should look around.

Use vrakhiri skills to investigate the roof

Night

The alley fighters might've damaged the nearby roof – a vrakhir could've been involved. I have to use my vrakhiri abilities to scale the building.

Use vrakhiri skills to follow the rooftop tracks

Night

It wasn't just one roof that suffered – I see others ahead have been damaged. Should be easy enough to follow and see where the vrakhir went – and why the roofs suffered for it.

See where the trail ends

Day or night

The rooftop tracks ended, leading to what looks like an abandoned building.

Get inside the building

Day or night

The vrakhir might be inside the building. Let's see.

Defend yourself

Day or night

The rumours were true. The rogue vrakhir is here and she's out to get me!

Interrogate Nish

Day or night

Lacra believes the uriashi might have important information about Brencis's sire, but to get it, we need to access their village. Nish can tell us how – I have to figure out a way to make him talk.

Find a way to learn the location of the uriash village

Day or night

The interrogation didn't go as planned – Nish is dead and we still don't know where the uriashi live. I have to find out from another source.

Talk to Lacra about the uriash village

Day or night

I know where the village is. I should go back and talk to Lacra about our next steps.

Return to Lacra at night

Night

I've refused to work with the vrakhir named Lacra, but she might still be around, in case I need her after all.

Defeat Lacra

Day or night

I refused to let the vrakhir torture Nish to extract information from him. She didn't appreciate it. Only one of us leaves this house alive.

Find the mysterious vrakhir in Svartrau

Night

I found a letter to Xanthe from an unknown vrakhir who appears to be an enemy of Brencis's. I might find them in a house southwest of the cathedral.

Investigate the area by the north-east wall of Svartrau using Focus Mode

Day or night

I should look around near the north-east wall of the city for anything that could lead me to the vrakhir.

Investigate tracks on ground level

Day or night

Investigate tracks on ground level

Check what happened in the house

Optional objective · Day or night

I heard a loud noise coming from the house where Lacra stayed with Nish. I should check what the hell happened there.

Speak to Nish's corpse using Compel Soul

Optional objective · Day

The uriash who knew the location of their village is dead. If we want to learn about Brencis's sire's whereabouts, I might need to speak to his corpse.

Find a source of information about the uriash village

Optional objective · Day or night

The uriash Lacra had captured is dead, but he wasn't the only person who knew where their village is. I'm sure I can find out the location from elsewhere and we can figure out where Brencis's sire is.

Characters named in this Journal

Read the related ending route
Link to this quest

Quests

A Lone Wolf's Hunt

Show Journal details · story spoilers

Confronting and defeating Brencis without anyone's help will be risky, but not impossible. With a bit of luck, I may be able to surprise the vrakhir – and finally make him answer for everything he's done to us.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Use the side entrance to get into Greifberg Castle

Optional objective · Day or night

I found a way to get to Greifberg Castle unnoticed. Should I use it and face Brencis alone?

Defeat the soldiers

Day or night

Greifberg Castle is heavily guarded, but that won't stop me from getting Brencis.

Defeat the gargoyle

Day or night

A winged monster guarding the Greifberg Castle courtyard attacked me. If I want to get to Brencis, I'll have to strike this creature down first.

Enter the inner keep

Day or night

Brencis is somewhere in the hall of his keep. The sooner I track him down, the better.

Defeat Ambrus

Day or night

I got to the inner castle, but Ambrus found me there. We'll have to cross our blades.

Find the throne room

Day or night

If I had to guess where Brencis is lurking, I'd say – in the throne room. But which way is it?

Find Brencis in the dungeons

Day or night

Brencis went to the castle's dungeons, and is planning to do something to the prisoners. I've got to hurry.

Defeat Brencis

Day or night

I've finally found him – the vrakhir responsible for all our misery. I mustn't let him get out of this alive.

Defeat Bakir

Day or night

Bakir is the last vrakhir standing between me and Brencis. I came this far and I won't let him stop me.

Defeat Xanthe

Day or night

Xanthe has proven loyal to Brencis and will try to prevent me from getting him. She will share his fate, then.

Find a way to escape Xanthe's trap

Day or night

I got caught into a nightmarish loop, a magical trap woven by Boyaress Xanthe. I have to find a way out and keep searching for Brencis.

Find Brencis in the undeground sanctuary

Day or night

Brencis took the prisoners to an underground sanctuary to kill them there. I must stop him!

Characters named in this Journal

Read the related ending route
Link to this quest

Quests

A Monk and a Saint

Show Journal details · story spoilers

The history of Vale Sangora is full of secrets and uncertain records of the past. Who knows – perhaps while searching for ways to save my family and defeat Brencis, I'll be able to unearth something that will prove useful in the upcoming fight?

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Look for Albertus in the Middens

Day or night

Albertus – a crazed monk scribe residing somewhere in the Middens, an abandoned district of Svartrau. Might know more about St. Mihai and his silver sword...

Go to Svartrau Cathedral

Day or night

St. Mihai is supposed to be buried somewhere underneath Svartrau Cathedral. In a hidden crypt?

Find what Saint Mihai's symbol looks like

Day or night

St. Mihai's symbol marks the entrance to the crypt. But what does it look like?

Find Saint Mihai's memorial stone in the courtyard

Day or night

A commemorative plate marked by St. Mihai's personal sigil – that's where the entrance to the crypt is supposed to be hidden.

Enter the crypt

Day or night

Finally! I've found the entrance to the crypt where St. Mihai was laid to rest. Hopefully his sword was buried with him...

Explore the crypt

Day or night

Finally! I've found the entrance to the crypt where St. Mihai was laid to rest. Hopefully his sword was buried with him...

Pick Saint Mihai's sword

Day or night

Mihai is dead... Only thing left to do is to take his sword.

Find Saint Mihai's chalice in the cathedral treasury

Optional objective · Day or night

A chalice that once belonged to St. Mihai? Might be useful. But to get it I must find a way inside the cathedral treasury.

Search for Saint Mihai's symbol on cathedral grounds

Day or night

So the entrance to the crypt is marked by St. Mihai's personal sigil... But what does it look like?

Investigate the cathedral treasury

Optional objective · Day or night

The cathedral treasury is bound to be filled with many interesting objects... Maybe even some connected to St. Mihai. But how to get inside?

Locate the source of the howling

Optional objective · Night

I heard weird howling noises when I was standing in the cathedral courtyard. Where was it coming from?

Investigate the cathedral frescoes from the scaffolding

Night

The vrakhiri ordered the cathedral frescoes to be painted over. What do they want to hide?

Search the courtyard

Night

The crypt is not marked on the cathedral plans. Perhaps I should search the courtyard instead?

Question people in the cathedral

Day

If there is a crypt in the cathedral, someone is bound to know something.

Defeat Xanthe

Night

Xanthe, one of the vrakhiri boyars, spotted me in the cathedral. Our short talk quickly turned into combat.

Defeat Saint Mihai

Day or night

St. Mihai – still alive?! But the centuries of confinment pushed him into madness... Before I could speak to him, he attacked me.

Follow the writings on the walls

Day or night

Albertus – a crazed monk scribe residing somewhere in the Middens, an abandoned district of Svartrau. Might know more about St. Mihai and his silver sword...

Find a way to communicate with Albertus

Day or night

Albertus – a crazed monk scribe residing somewhere in the Middens, an abandoned district of Svartrau. Might know more about St. Mihai and his silver sword...

Find the key to the treasury

Optional objective · Day or night

The cathedral treasury is bound to be filled with many interesting objects... Maybe even some connected to St. Mihai. But how to get inside?

Gain access to the cathedral library

Day or night

The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The library is closed, but perhaps there's another way to get inside...

Help the deacon find the caretaker

Day or night

The deacon promised me access to the library – if I help him find Radu the caretaker first.

Find the broken stained glass in the caretaker's shed

Optional objective · Day or night

The broken stained glass depicts St. Mihai – maybe there's some clue on it?

Find the cathedral chronicle in the library

Day or night

The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The book is somewhere in the library.

Seek information about the crypt in the chronicle

Day or night

The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. But where's the book?

Bring the stained glass pieces to the craftsman

Optional objective · Day

The broken stained glass depicts St. Mihai – maybe there's some clue on it.

Find the key to caretaker's shed

Optional objective · Day or night

The broken stained glass depicts St. Mihai – maybe there's some clue on it.

Look for the broken stained glass in the caretaker's shed

Optional objective · Day or night

The broken stained glass depicts St. Mihai – maybe there's some clue on it.

Go to the cathedral library

Day or night

The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The book is somewhere in the library.

Check the library index to locate the chronicle

Optional objective · Day or night

The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts. The book is somewhere in the library.

Use the pulpit to browse through the Annals of the Cathedral

Day or night

The Svartrau Cathedral chronicles might have clues regarding the crypt's whereabouts.

Get inside the cathedral at night

Night

The cathedral is currently closed to the public. If I want to get inside, I better try to sneak in after the sunset.

Characters named in this Journal

Find the starting sword
Link to this quest

Quests

A Pilgrimage for Power: Bear Trouble

Show Journal details · story spoilers

While in the mountains, I found an uriashi path leading towards one of their sacred places. Maybe I should make the climb?

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Follow the windchimes

Day or night

Nothing to it but to follow the windchimes and make the climb – who knows what I'll find at the top?

Investigate the uriashi corpse using Focus Mode

Optional objective · Day or night

I spotted an uriashi corpse nearby. I should inspect it.

Inspect the uriashi glyph

Day or night

I should take a look at the glyph, see if I can learn anything from it.

Defeat the bear

Day or night

As they always say – when in the mountains, be wary of bears. Well, now I know exactly why.

Explore the top of the hill

Day or night

The trail seems to be leading to the very top of the hill. I wonder what I'll find there.

Copy the glyph and obtain Ravenous Flock Manual
Link to this quest

Quests

Ambrus's Prisoners: Lucky Crossing

Show Journal details · story spoilers

Ambrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Intercept the transport

Day or night

I have to kill the guards transporting Ambrus's prisoners.

Free the prisoners

Day or night

I can now free the captured folks from their bounds.

Meet up with Ursul

Day or night

One of the men I freed claimed to be a skilled fencer. He said that he could teach me a thing or two. I should find him in his camp, see if he's more than just talk.

Characters named in this Journal

Meet Ursul and unlock his shop
Link to this quest

Quests

Echoes of Silenced Bells

Show Journal details · story spoilers

Anca claims the forbidden books held at St. Tyna's contain ancient wisdom I need in order to defeat the vrakhiri. Problem is, the convent isn't the safe haven it used to be...

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Meet with Anca at the old inn

Day or night

Anca told me to meet her at the old inn near St. Tyna's – and we'll go to the monastery together from there.

Make your way through the fog

Day or night

This fog – it's not natural, that's for sure. We should stick together and watch each other's backs as we approach St. Tyna's.

Investigate the body

Optional objective · Day or night

Travelling through this ungodly fog, we came across a fresh body. Might be a good idea to give it a look-over – and find out what dangers lurk here.

Open the convent gates

Day or night

We managed to get to St. Tyna's – and were surprised to hear voices coming from within. What's going on? We need to open the gates and see for ourselves.

Investigate the dead nun

Day or night

The nun – she's dead, and yet she came after us. How's it even possible? We need to take a closer look, see what we can learn.

Follow Anca through the refectory building

Day or night

Turns out the whole convent is infested with undead nuns. We managed to safely hide inside the refectory building – but what now? Anca suggested we take a closer look at the convent from the balcony before we decide anything.

Make your way through the fog

Day or night

This fog – it's not natural, that's for sure. We should stick together and watch each other's backs as we approach St. Tyna's.

Secure a safe passage to the library for Anca

Day or night

The books are somewhere in the library – which Anca cannot safely access with all the undead nuns milling about. I need to figure out how to secure a safe passage for her.

Check out the chapel bells

Optional objective · Day or night

From what I understand, the convent bells were used to inform the nuns what they were supposed to do. I wonder if I can use this to my advantage.

Return to Anca

Day or night

I've managed to open a secure passage to the library – I need to tell Anca we're good to go.

Push the bookcase out of the way

Day or night

The forbidden volumes are hidden behind a bookcase. Let's push it out of the way, then.

Descend to the catacombs

Day or night

Someone took the forbidden books – and brought them down to the catacombs. Though I don't like it one bit, we need to follow.

Look for keys

Optional objective · Day or night

Lots of locked doors around the convent. But I'm sure I can find the right keys to open them.

Look for keys in the caretaker's shed

Optional objective · Day or night

There was a caretaker at the convent – and he had a shed. I'd bet my money there are some keys to be found there.

Search for the forbidden books in the catacombs

Day or night

We know someone took the forbidden books down to the catacombs. We need to find them.

Follow Anca

Day or night

Anca knows this convent like the back of her hand – let her show me the way.

Defeat the undead nun

Day or night

We were attacked by a nun who's neither quite dead, nor alive. I need to strike her down all the same.

Defeat Leonica

Day or night

Now we know who brought the curse upon the convent – it was Anca's old friend, Leonica. But now, there's no talking to her – I need to put her down before she kills us both.

Wait for Anca or come back later

Day or night

I'm at the inn – but Anca isn't here yet. I can wait for her, or come back some time later.

Check out the infirmary

Optional objective · Day or night

There's smoke coming out of the infirmary's chimney. So there's someone inside – someone who still has their wits about them.

Check out the bell tower

Optional objective · Day or night

What's inside the bell tower, I wonder – other than the bells? Only one way to find out.

Check out the chapel

Optional objective · Day or night

The chapel used to be the heart of the convent – if there are any clues as to what happened here, I bet that's where I'll find them.

Investigate the sounds coming from the infirmary

Optional objective · Day or night

What's that I heard coming from the infirmary – voices? I should check who's inside.

Talk to Anca

Day or night

Leonica is dead – as it turns out, she was behind the evil that took over St. Tyna's. Anca is browsing through her books now. I should look around the room and approach Anca when ready.

Secure a safe passage to the library for Anca

Day or night

The books are somewhere in the library – which Anca cannot safely access with all the undead nuns milling about. I need to figure out how to secure a safe passage for her.

Characters named in this Journal

Follow Anca's next story lead
Link to this quest

Quests

Fall Before Dusk

Show Journal details · story spoilers

It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Inspect the tunnels

Day or night

Marat’s scouts are nowhere to be seen. We must inspect the tunnels beneath the castle to ensure it’s safe to pass.

Reach the ladder

Day or night

Marat’s scouts set up a ladder, so they should be somewhere nearby.

Check the rest of the tunnel

Day or night

Marat's scouts are dead. We need to check the rest of the tunnel and find out what killed them.

Defeat Bakir

Day or night

That madman Bakir ambushed me and Marat in the dungeons, blocking our way to the prison cells. We need to get rid of him as quickly as possible.

Defeat the Warden

Day or night

The prison warden blocked our way to the cells. We need to deal with him as quickly as possible.

Find a way to the courtyard

Day or night

We must find a way to the courtyard and see how the siege goes. But it won't be easy. The castle's on high alert now.

Talk to the manumits

Optional objective · Day or night

A few manumits are holed up by the gate. I should ask them how things are going on their end.

Look for your family

Day or night

We’ve made it into the prison. My family should be locked up here. I must find them!

Look for any prisoners willing to fight

Day or night

We’ve made it into the prison. Maybe some folk locked up here will be willing to join our fight? Either way, we should free them all.

Look for any prisoners willing to fight

Optional objective · Day or night

We’ve made it into the prison. Maybe some folk locked up here will be willing to join our fight? Either way, we should free them all.

Enter the castle

Day or night

The courtyard is cleared. Next, the castle.

Defeat Ambrus

Day or night

Ambrus is too proud for his own good, and loyal to Brencis beyond reason. We have to take him down.

Defeat Ambrus's lieutenants

Day or night

Loyal to the very end, those men still serve Ambrus, even after his death. But they’ll soon follow in their master’s footsteps.

Find the throne room

Day or night

Now that we’re inside the castle, we need to join Catalin and his men in the throne room. But which way is it?

Escape Xanthe's trap

Day or night

We've got ourselves caught in a nightmarish loop, a magical trap woven by Boyaress Xanthe. There must be some way out of this nightmare.

Chase after Brencis

Day or night

Brencis slipped away from me, but I won't let him escape!

Find Brencis

Day or night

Brencis is still in the castle. Toying with me, taunting my every step... I’ll hunt him down, even if it’s the last thing I ever do.

Defeat Brencis

Day or night

Using my family as a vicious welcome is Brencis's last act of cruelty. This nightmare ends with him – here and now.

Defeat Xanthe

Day or night

Xanthe is the last vrakhir standing between me and Brencis. I came this far, I won't let her stop me now.

Defeat Xanthe's lieutenants

Day or night

Xanthe’s blood slaves are the last thing standing between me and Brencis. I’ve come this far, I won’t let them stop me now.

Characters named in this Journal

Read the related ending route
Link to this quest

Quests

Forge It Anew

Show Journal details · story spoilers

In my search for any advantage in my fight with Brencis, I stumbled upon a really unique weapon...

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Search Saint Mihai's cell using Focus Mode

Day or night

Saint Mihai's sword is broken... maybe I can find some clues regarding the whereabouts of the missing shards in his cell?

Search for an uriashi blacksmith

Day or night

According to Saint Mihai's journal, only an uriashi blacksmith might be able to reforge the sword. But where can I find one?

Find the uriashi blacksmith

Day or night

If what I learnt is true, there is an uriashi blacksmith living alone somewhere north of Parlita, closer to the mountains. I need to find her.

Find other sword shards

Day or night

If I want to reforge this blade, I'll need to find all the shards.

Return to the uriashi blacksmith

Day or night

I have all the parts of St. Mihai's sword. Time to go back to the uriashi blacksmith.

Reforge the silver sword

Day or night

It won't be easy, but in order to obtain this weapon I have to find all its parts and have it reforged.

Temper St. Mihai's sword

Day or night

As it turns out, even though it's complete, the silver sword still needs some tempering to return it to its former glory.

Find the place the blacksmith mentioned

Day or night

In order to make the silver sword truly complete, I need to search for a specific location – the uriashi blacksmith claims that I will recognise it when I see it.

Talk to the uriashi blacksmith

Day or night

I was able to find the uriashi blacksmith. Now I have to try and persuade her to help me.

Learn more about the ancient place

Day or night

The place the uriashi blacksmith sent me to seems ancient... I wonder what its purpose was...

Defeat the shadows

Day or night

This place is ancient, but it seems that not everything here is dead. I must defend myself.

Search for the sword shards

Day or night

According to Mihai, when his sword shattered, its shards were stolen by a bunch of kobolds. But where did they take them?

Find the rest of the sword

Day or night

Locating the blade shards is one thing - but I'll still need the rest of the silver sword if I want to reforge it.

Characters named in this Journal

Restore St. Mihai's sword
Link to this quest

Quests

Hive and Seek

Show Journal details · story spoilers

Isbrand, Brencis's maker, had been locked in the caves for two years. We have to find him and talk about any weaknesses Brencis might have.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Talk to Lacra

Night

I should talk to Lacra. We know our next steps.

Go to the caves with Lacra

Night

We know where Isbrand is – locked inside the caves near the uriash village. We have to go find him.

Look for Lacra by the caves

Night

We know where Isbrand is – locked inside the caves near the uriash village. I should catch up with the impatient Lacra and we should search for him.

Find and question Isbrand

Night

We've entered the cave complex near the village. Isbrand should be somewhere inside here. We must find him.

Follow kobold guidance

Optional objective · Night

The kobolds want to show us a better way to Chonk. We can follow their lead.

Ambush Chonk using the secret tunnel

Optional objective · Night

We've struck an alliance with the kobold hive. They showed us a secret tunnel leading to Chonk's – the corrupted kobold leader's – chamber. We can use it to ambush him.

Defeat the corrupted kobolds

Night

We found the lair of the kobolds corrupted with vrakhiric essence. We must dispatch them.

Defeat the kobold hive

Night

I shouldn't be surprised – with Chonk and his corrupted kobolds gone, the hive sniffed their chance to taste vrakhiri meat and attacked us. Now they all die.

Talk to Isbrand

Night

The kobolds are gone. We can finally talk to Isbrand.

Talk to Lacra when you're ready to leave

Night

I decided to take a look around the chamber before leaving.

Talk to Lacra when you're ready to enter the cave

Night

Lacra is waiting for me by the cave near the uriash village. When I'm ready, it's time to go find Brencis's sire.

Characters named in this Journal

Read the related ending route
Link to this quest

Quests

Home Sweet Home

Show Journal details · story spoilers

I'm back home? But how? It's impossible. I don't understand!

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Split logs for firewood

Optional objective · Day or night

Is this for real? It feels real enough. But how...?

Talk to your family

Day or night

Can it be? Is it truly them?

Rescue your family

Day or night

I've no idea what's going on – but I need to save them, whatever the cost.

Rescue your family

Day or night

I can't watch my family suffer over and over again. I've got to do something!

Rescue your family

Day or night

I need to save them – but how?! I keep running in circles. It's pointless!

Find out where the voice is coming from

Day or night

I think I heard a voice – calling me over. I have to find out where it's coming from.

Talk to your family

Day or night

This again? Monsters – they might be back. I've go to warn everyone.

Talk to your family

Day or night

Back again... Maybe this time things will be different?

Talk with your family

Day or night

At least I get to see them again... Safe and healthy...

Split logs for firewood

Optional objective · Day or night

It's tempting to pretend that this is real. That everything is normal again.

Split logs for firewood

Optional objective · Day or night

Is this for real? It feels real enough. But how...?

Split logs for firewood

Optional objective · Day or night

Is this for real? It feels real enough. But how...?

Move further into the memory

Day or night

Alin's story... Our story... It seems to be the key to getting out of here. It's been so long since I really thought about that.

Help the priest recall the sermon

Day or night

The priest – he's stuck, can't finish what he's saying. He needs to recall how the sermon went. I need to recall it.

Investigate the meadow

Day or night

We've spent so much time here. So many memories I did my best to forget.

Run after the boy

Day or night

I stormed off and I ran, crying... But where to? I can't recall.

Split logs for firewood

Optional objective · Day or night

It's tempting to pretend that this is real. That everything is normal again.

Talk to your family

Day or night

Is this real? What's going on?

Split logs for firewood

Day or night

It's tempting to pretend that this is real. That everything is normal again.

Talk to Esme

Day or night

My mother is up and about – I should talk to her.

Talk to Esme

Day or night

My mother is up and about – I should talk to her.

Talk to Esme

Day or night

My mother is up and about – I should talk to her.

Talk to Esme

Day or night

My mother is up and about – I should talk to her.

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Read the related ending route
Link to this quest

Quests

Like Father, Like Son

Show Journal details · story spoilers

My father insists we practise sword fighting. We haven't done that in ages. Something is up.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Follow Pieter

Day

Dad insists I follow him to the clearing where we train.

Train with Pieter

Day

I'll try to prove to my father I know my way around a sword.

Characters named in this Journal

Get and use the Charge Manual
Link to this quest

Quests

Midnight Reckoning

Show Journal details · story spoilers

It's time. Together with Lacra we're going to put an end to Brencis's foul ritual and his rule.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Talk to Lacra in one day

Day or night

I should return to speak with Lacra the next night.

Talk with Lacra when you're ready to attack Brencis

Night

Everything's been said and done – whenever I'm ready to go after Brencis, Lacra will be waiting for me in the abandoned fort.

Find an entrance to the ruins

Day or night

We're in the house from Isbrand's memory. It's connected to the ruins under Svartrau – we need to find the passage.

Make your way through the ruins

Day or night

We've found the ruins under Svartrau – this is how we get to Brencis's castle.

Proceed through the temple

Day or night

We've reached a place reminiscent of an ancient temple. We're likely getting close to the castle.

Defeat Ambrus

Day or night

Brencis's newest lackey decided to try to stop us. He won't.

Defeat Ambrus's soldiers

Day or night

I've disposed of Ambrus ahead of time, but his loyal lackeys still want to stop us. Good luck.

Exit the temple

Day or night

There is nothing left to do down here and the entrance to the castle is right ahead. That's where we must go.

Make your way through the dungeon

Day or night

We've entered Greifberg through the dungeons, avoiding the strongest defences. The only way is up.

Defeat Bakir

Day or night

The mad boyar came to stop us. It was his final mistake.

Defeat the Likho

Day or night

The spirits of Anachora are crossing the veil and reaching the castle. We must get rid of them.

Make your way to the throneroom

Day or night

Brencis is in the throneroom – we have to get there as quickly as possible.

Defeat the gargoyle

Day or night

A flying abomination attacked us. We need to dispose of it before we can proceed.

Get into the castle using your vrakhiri abilities

Day or night

We can't get into the castle through the main entrance. We'll have to scale the floating rocks to find another way in. This is insanity.

Defeat Xanthe

Day or night

Boyaress Xanthe arrived to protect Brencis – she wants to stop us. We want her dead.

Defeat the enemies

Day or night

I need to defeat the enemies standing in my way.

Defeat the soldiers

Day or night

Some of Brencis's soldiers are still resisting. We have to slice through them, there is no other way.

Defeat Brencis

Day or night

At last, here he is. And here he dies.

Escape the trap

Day or night

Xanthe's black magic has warped a part of the castle to stop our progress. We need to get out of her trap.

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Read the related ending route
Link to this quest

Quests

Rise at Dawn

Show Journal details · story spoilers

The plan is simple. First, we seize Eastridge Outpost and let Catalin’s troops in. Only then do we move on Greifberg.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Come back in a few days

Day or night

Marat needs some time to prepare before the manumits can move on Greifberg. I should check on him in a few days.

Come back by morning

Day or night

Catalin’s troops stand ready, and so do we. The rebellion rises at dawn.

Return to Marat once you’re ready to move

Day or night

Marat awaits my word. Once I’m ready, we move on Greifberg, and finish Brencis for good.

Follow Marat

Day or night

We need to get into position before we can strike at Eastridge Outpost.

Tie your rope

Day or night

We strike from above – don’t give them the chance to regroup and bunker up. Just need to get this rope sorted first.

Defeat the vanguard

Day or night

The first wave of defenders has spotted us. We must deal with them swiftly!

Breach the second gate

Day or night

The fight continues. Another gate must fall.

Open the outer gate

Day or night

This is it – we’re taking Eastridge down! I just need to climb the tower, and open the outer gate to let Catalin’s troops in.

Talk to the quartermaster

Optional objective · Day or night

I need to be as ready as possible before we strike at Greifberg. Best see the quartermaster.

Go to Marat once you’re ready for the final battle

Day or night

Catalin’s troops are here. Once I’m ready, I must report to Marat for our final strike on Greifberg.

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Link to this quest

Quests

Shadows in the Woods

Show Journal details · story spoilers

According to Mert, a girl named Sara is the contact for the manumits. However, she may have already been captured by soldiers at the rendezvous point in the nearby woods.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Reach the rendezvous point

Day or night

I found the bridge that the miller pointed out. Now, I must head southeast to reach the rendezvous point.

Rescue Sara

Day or night

I should rescue her from Brencis’s goons. And if I do, she might lead me to Crake, the leader of the manumits.

Find the rendezvous point

Day or night

I am finally about to make contact with the infamous manumits.

Figure out what happened to Sara

Day or night

Instead of Sara, I found only a pile of corpses at the rendezvous point. I need to figure out what happened to her.

Go to the bridge near Stoneward Post

Day or night

Mert told me how to find the rendezvous point used by the manumits. I must go to the bridge near Stoneward Post and then head southeast.

Follow Sara

Day or night

I have rescued Sara, and she has agreed to lead me to Crake.

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Read the related ending route
Link to this quest

Quests

Smoke and Ashes

Show Journal details · story spoilers

What happened? I'm alive – but how? Did Brencis turn me or not? And where's my family? I need to find them, and soon.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Go to Laslea with Anca

Day or night

I need to find out what happened to my family, where to look for them.

Cast Compel Soul on the dead soldier

Day or night

Anca taught me something – I now know a spell that can make the dead talk. I find it hard to believe... But let's try.

Find items of importance to the dead soldier

Day or night

The dead soldier spoke – but briefly, haltingly. Anca says I need to find objects the deceased man either owned or was looking at as he passed.

Search your family home

Day or night

Laslea is sacked, but my house is still standing. Maybe there's someone there – hiding?

Remove the rubble blocking the gate

Day or night

My family has been captured – and time is running out. I need to act. First obstacle – the rubble blocking my way out of Laslea's ruins.

Return to Anca

Day or night

No sign of my family. What I am supposed to do now? I'd better consult with Anca.

Search your family home

Day or night

Laslea is sacked, but my house is still standing. Maybe there's someone there – hiding?

Go to the village gate

Day or night

I won't find anything more in Laslea – I need to get out of here.

Cast Compel Soul on the dead soldier and use the catalysts

Day or night

Anca said that those items of importance might make the corpse talk a bit more. Time to see for myself if that's true.

Characters named in this Journal

Abilities learned through this quest

Continue the village investigation
Link to this quest

Quests

Song of the Mountain

Show Journal details · story spoilers

We know where the uriash village is and how to get there. We should head on over there and ask their Elder about the whereabouts of Isbrand, Brencis's sire. He may know the knyaz's weaknesses we can use when we strike.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Find out where Isbrand is

Day or night

Our next step – the uriash village. We need to talk to the uriash Elder about Isbrand and where to find him.

Meet Lacra near the Crown Rock at night

Night

I agreed to meet Lacra near the Crown Rock after nightfall. The path to the uriash village is nearby.

Hunt with Lacra

Night

Lacra suggested we feed before going up the mountain. She spotted a lonely man not far from her hideout – our perfect victim.

Feed on the victim

Night

We found our prey. Time to feast.

Climb the mountain with Lacra following the windchimes

Night

We know where to go – the uriash village is up the mountain and the path filled with guiding chimes.

Climb the mountain following the windchimes

Day or night

Lacra wasn't around – I was late. She might've gone ahead. But I know where to go – the uriash village is up the mountain and the path filled with guiding chimes.

Find the windchime

Day or night

Something's ringing through the air on this mountain path. A windchime? I'm curious. Where is it?

Follow the windchimes

Day or night

We can hear the windchimes the uriashi set up to lead to their village. We should follow the sounds.

Win the duel

Night

I took on the uriash guard's challenge. If I win – we'll get to go inside the village.

Follow the Elder

Night

The uriash Elder agreed to tell us what happened to Isbrand. We ought to follow her to her hut.

Defeat the guards

Night

Talking to the uriashi is pointless. Lacra went ahead to find the elder, I've got to deal with the guards. Then, we find Isbrand.

Find Lacra

Night

I should find Lacra. She should be somewhere in the uriash village.

Defeat the uriashi

Night

They're defending the village, trying to stop us from entering. But they can't – it's time to put an end to this.

Go to Lacra

Night

Good. That's done. I should find Lacra now, deeper in the village. See if she got to the Elder.

Defeat the uriash Elder

Night

We found the uriash Elder but she won't speak to us... unless we make her.

Talk with the uriash Elder

Day or night

I should go see the uriash Elder and hear her out. She knows where Isbrand is.

Talk to Lacra

Night

I should grab whatever I need before we descend into the caves, then talk to Lacra when I'm ready.

Talk to Lacra to search for Isbrand

Night

Lacra slaughtered the uriashi and I didn't want to have anything to do with her, but perhaps I need to swallow the bitterness and take what allies I can get... Getting Brencis might be more important than principles.

Talk to Lacra when ready to descend

Night

Lacra will wait for me to prepare before we descend into the caves. I should find her when I'm ready to go.

Talk to Lacra to work with her again

Night

I told Lacra I would go my own way, but perhaps it was a mistake. I might still catch her if I'd rather have her on my side.

Defeat Lacra

Day or night

Lacra slaughtered the uriashi in cold blood. I will not let her get away with this.

Ask the Elder about Lacra

Day or night

We entered the uriash village, but Lacra disappeared somewhere. I have no idea where she went – maybe the Elder will know?

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Read the related ending route
Link to this quest

Quests

The Firebrand

Show Journal details · story spoilers

The manumits. I've heard this name before – they are a group of rebels who challenge Brencis's rule in the valley. Elusive and secretive, they won't be easy to find... But if I manage to do it, perhaps we can join forces against a common enemy.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Go to the mill

Day or night

It appears that the miller has been smuggling contraband for the manumits. I need to speak with him about this.

Go to Stoneward Post

Day or night

Soldiers are holding captured manumits at Stoneward Post. If I speak with the rebels there, I may learn where to find their leader.

Speak to the overseer

Day

To meet the miller, I must speak with the prison overseer first.

Fight Cerbus

Day

The prison overseer will allow me to speak with the miller if I defeat a soldier named Cerbus, who busted his eye.

Go back to the overseer

Day

I should go back to the prison overseer and tell him about my fight with Cerbus.

Speak with the miller

Day

I can finally go down to the prison cells and speak with the miller.

Find Mert's body

Day or night

When I entered Stonward Post, the miller was already dead. I must find his body and compel his soul to tell me how to reach the manumits.

Question Mert's corpse

Day

I have to question the miller's corpse. He could still tell me something relevant about the manumits.

Look for catalysts

Day or night

To compel Mert's soul, I need to find items that once held meaning for him.

Talk with the overseer

Day or night

I've heard that the Stoneward Post overseer is selling belongings taken away from the prisoners. I can confront him about this.

Search Vlad's hut

Day or night

I know Vlad joined the manumits. Maybe I can find some clues in his hut that will lead me to them.

Talk with the merchant

Optional objective · Day

A woman in the Stoneward Post told me she left a blanket for her imprisoned husband – only to find it amidst merchant Yenno's goods. I should ask him about this and see if I can learn something useful.

Talk with the overseer

Optional objective · Day

I've heard that the Stoneward Post overseer is selling belongings taken away from the prisoners. I can confront him about this.

Talk with the commander

Optional objective · Day

I know that the guards in the Stoneward Post are trading items taken away from the prisoners. I can talk about it with the commander.

Ask the overseer to let you talk to Mert

Day or night

I have told the commander about the dirty business taking place inside the Stoneward Post. Now I can enter the prison and talk to Mert.

Talk with the angry woman

Optional objective · Day

I've overheard an angry woman screaming at a soldier about some stolen goods. Maybe I can learn more about the issue.

Retrieve your weapons

Optional objective · Day or night

The soldier at the gate of Stoneward Post confiscated my weapons. I need to retrieve them.

Return to the mill during the day

Day

I went to Mert and Renna's mill but stumbled upon a group of soldiers there. Maybe I should try again during the day, when they're gone.

Kill the soldiers

Optional objective · Day or night

The soldiers sniffing around Mert and Renna's mill are clearly up to no good. I could save some time by simply getting rid of them...

Speak with the commander

Day or night

The captured manumits held at Stoneward Post might tell me where to find their leader. But before I try to reach them behind the soldiers's backs, I should probably speak with the post's commander and size up the situation.

Learn more about the miller's fate

Day or night

Brencis's soldiers were watching Mert's mill. Could that mean Mert knows something that might help me? To find out, I have to learn where he is now.

Search the guard post for any rebel allies

Day or night

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Read the related ending route
Link to this quest

Quests

What Hunts the Night

Show Journal details · story spoilers

Crake wishes to work with me to uncover what sort of monsters Brencis is creating.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Report back to Crake

Day or night

I found out what happened to the missing scouts, but Crake won't be too happy about it.

Speak with Crake

Day or night

The missing manumit scouts are all dead, killed by some sort of a terrifying monster. And apparently Brencis is building an army of these creatures. Crake must hear about this at once.

Help Crake investigate the scouts's deaths

Night

Crake wants to know what monster – possibly Brencis's creation – slaughtered his men. He needs my help to find out the truth... and stay alive.

Meet Crake and Sara in front of St. Teotim's Church at night

Night

Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.

Follow Crake and Sara

Night

No signs of the guards. We can move forward to investigate the church.

Open church gate from the other side

Night

Something is blocking the church gate. I can go over the top, but Crake and Sara need to enter in a more traditional way.

Investigate the churchyard

Night

We need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.

Inspect the monster's remains

Night

Boyan's ramblings were no fever dream – the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.

Help Crake escape the ambush

Night

Everything’s gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!

Open the gate from the other side

Night

We’ve hit a locked gate. I need to open it for Crake.

Show the inscription to Crake

Night

I discovered an inscription clutched in the monster’s jaws. It’s written in a language I don’t recognise, but maybe Crake will know what it means.

Check the belltower doors

Night

That black trail leads to the belltower doors. I wonder what hides behind them...

Defeat the monster

Night

While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.

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Link to this quest

Quests

What Moves the Dead

Show Journal details · story spoilers

That gargoyle… Someone must have created it for Brencis. We need to discover who.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Follow Crake

Day or night

Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.

Meet with Crake in Neustadt

Day or night

Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.

Follow Crake and Mevasser

Day or night

That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.

Inspect the woodcut

Day or night

Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?

Search for Silas's notes

Day or night

Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.

Go with Crake to Altenmarkt

Day or night

Judging from the woodcut, Silas had his workshop in Altenmarkt. We'll look for it right away.

Meet with Crake in Altenmarkt

Day or night

Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.

Ask the townsfolk about Silas

Day or night

We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.

Find the house by the stone arch

Day or night

An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.

Search inside the house

Day or night

We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.

Inspect the chimney

Day or night

The only thing that stands out here is the chimney. I should take a closer look at it.

Examine the floor next to the chimney

Day or night

The floorboards next to the chimney seem different from the others. Perhaps they can be moved?

Enter the basement

Day or night

We found a hatch under the floorboards. I guess it hides the entrance to the basement.

Search the basement

Day or night

There doesn't seem to be much in the basement, but still – maybe Silas hid something here?

Check where the passage leads

Day or night

We discovered a secret passage hidden behind a bookcase. It leads further underground.

Search the ruins

Day or night

Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.

Search the laboratory

Day or night

There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?

Search the deeper ruins

Day or night

Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.

Inspect the body

Day or night

Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.

Rescue Crake

Day or night

Some monster has dragged Crake deeper into the ruins. I must rescue him!

Lead Crake out of the ruins

Day or night

I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.

Find the yellow house by the stone arch

Day or night

Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.

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Link to this quest

Quests

Where Loyalty Lies

Show Journal details · story spoilers

I stand ready to join the manumits. Their leader will likely assign me some tasks before we can fight Brencis together.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Head to Svartrau Plaza by daylight

Day

My deeds have earned me a place among the manumit ranks. I am to meet them at the plaza beneath Svartrau Cathedral come daylight.

Follow Sara

Day or night

Sara was waiting for me at Svartrau Plaza. Now I have to follow her to the manumit hideout, where they will vote on whether to let me join their ranks. Have I not done enough already?

Find out what happened to the missing scouts

Day or night

The manumits finally accepted me into their ranks, and before long, Crake handed me my first task. A group of his scouts went missing in Svartrau and he wants me to find out what happened to them.

Seek out the house with the pink façade in Neustadt

Day or night

Crake assigned me my first task – to investigate the lookout post where the missing scouts were last seen. It's located in Neustadt, in the attic of a house with a pink façade.

Search for clues inside the house

Day or night

I found the house with the pink façade. From what Crake told me, the scouts's lookout point was in the attic.

Take a closer look at the blood trace

Day or night

I noticed traces of blood just under the scouts's lookout. Best take a closer look.

Follow the blood trail

Day or night

The traces of blood continue along the street. I should follow them to see whose blood it is – the scouts's or their enemy's?

Inspect the damaged wall

Optional objective · Day or night

I found deep cut marks on the wall next to where the blood trails lead. I should investigate further.

Find your way inside the warehouse

Day or night

The trail led to an old warehouse in the Middens, a neighbourhood abandoned after the plague. The doors are barricaded, and the windows boarded up. I must find another way inside.

Check if anyone survived

Day or night

I found the missing scouts, but they had been brutally massacred. I still need to check if anyone has survived.

Speak with the scout

Day or night

One of the scouts is still breathing. I must ask him what happened here before it's too late.

Look for catalysts

Day or night

To compel the dead scout's soul, I need to find items that once held meaning for him.

Question the scout's corpse

Day

All four of the missing scouts died before I could reach them. There’s not much left of their bodies, except for the one in the yard. I can try to compel his soul – maybe he will tell me what happened here?

Raise your notoriety to Notorious or higher

Day or night

Crake deemed that I haven't done enough to be trusted. I must prove myself further against Brencis before he allows me to join the manumit ranks.

Search for clues in the attic

Day or night

The scouts's lookout post was located in the attic. I must search it for clues about what happened to them.

Kill the soldiers

Day or night

While investigating the abandoned warehouse, I stumbled upon a group of soldiers. Are they here to clean up the monster's mess? They won't tell me anyway. This can only end in blood.

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Link to this quest

Quests

Who Pulls the Strings

Show Journal details · story spoilers

The infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Go to Aurelius's Tower

Day or night

Mage Aurelius holds the book we need. I have to retrieve it from his tower.

Find a way to enter the tower

Day or night

I have located Aurelius's Tower. Now I need to find a way to get inside.

Search the tower

Day or night

The book should be somewhere within the tower. I need to look for it.

Show Marat the book

Day or night

I found the book! And it contains a hex that will allow me to weaken the gargoyles! I must show this to Marat.

Ask Marat how preparations are going

Day or night

Since we know how to defeat the gargoyles, it's time to ask Marat if the manumits are ready to march on Greifberg Castle.

Acquire Life Lock hex from Silas's book and learn it.

Day or night

I now hold Silas’s notes, containing a hex to weaken the gargoyles. I must learn it yet.

Characters named in this Journal

Abilities learned through this quest

  • Life Lock · Rank 1

    Learned by investigating Silas’s Book in Aurelius’s Tower. This is the book step of Who Pulls the Strings; the reward appears before returning to Marat.

Read the related ending route
Link to this quest

Quests

Withering Away

Show Journal details · story spoilers

My father has a list of chores ready for me, as usual. I better get to it.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Split logs for firewood

Day

I need to chop up some firewood so we can cook breakfast.

Add the firewood to the stove

Day

I have to fetch Dad the firewood.

Take your clothes out of the storage chest

Optional objective · Day or night

I need to get ready for the day and dress up.

Pick up your sword

Day

I should get my sword – it's a dangerous world out there.

Obtain medicinal herbs from Anca

Day

I need to go to Anca and fetch new herbs to help my mother. She's getting worse and it's Blood Mass tonight...

Look for Anca

Day

Anca's not at home. I need to find her.

Follow Anca

Day

Anca agreed to help. I need to follow her back to her hut.

Bring the herbs back to Pieter and read the recipe from Anca

Day

I have the herbs from Anca – now I need to bring them back to Dad and read the recipe.

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Prepare Esme's medicine
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Quests

Xanthe's Excavations: Unsealed Secrets

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Xanthe's men digging up ancient ruins... I should make sure the secrets they're attempting to unearth are never reported back to the boyaress.

Objectives can differ with your choices. Match the active objective in your game; this list is not a required sequence.

Find and collect research notes

Day or night

I should make sure that whatever findings were made here are never reported back to Xanthe.

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Watch WoW Quests’ Unsealed Secrets walkthrough
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